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Problem with Unexpected end of file
Shives Offline
Member

Posts: 154
Threads: 41
Joined: Jan 2012
Reputation: 1
#1
Problem with Unexpected end of file

Hi
Problem:
main(102,5) : Error : Unexpected end of file

Ich searched for the problem for about 10 minutes and ich can't find it

AddEntityCollideCallback("Player", "ScriptArea_2", "ger", true, 1);
}
  void Windig(string &in asParent, string &in asChild, int alState)
{
  PlayMusic("01_event_critters.ogg", false, 0.7, 3, 0, false);
  SetLightVisible("PointLight_1", false);
  GiveSanityDamage(9.0f, true);
  SetLampLit("Kronleuchter", false, true);
  AddPropImpulse("Kronleuchter", -2, 0, -2, "world");
  CreateParticleSystemAtEntity("", "ps_dust_whirl.ps", "particle", false);
  StartPlayerLookAt("look", 2, 4, "StopPlayerLookAt");
  PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
  PlaySoundAtEntity("", "scare_wind_reverse.snt", "Player", 0, false);
}
  void Auge(string &in asParent, string &in asChild, int alState)
{
  PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false);
  SetPlayerJumpDisabled(true);
  SetPlayerCrouchDisabled(true);
  SetPlayerMoveSpeedMul(0.6f);
  SetPlayerLookSpeedMul(0.6f);
  PlaySoundAtEntity("", "Horror.snt", "Player", 0, false);
  MovePlayerHeadPos(0.0, -1.3f, 0, 0.75, 0.5f);
  FadePlayerRollTo(-12, 0.3f, 0.8f);
  AddTimer("", 5, "Augezwei");
  SetLightVisible("PointLight_2", false);
}
  void Augezwei(string &in asTimer)
{
  FadePlayerRollTo(0, 1, 3);
  SetPlayerMoveSpeedMul(1.0f);
  SetPlayerLookSpeedMul(1.0f);
  SetPlayerJumpDisabled(false);
  SetPlayerCrouchDisabled(false);
  MovePlayerHeadPos(0.0f, 0.0f, 0.0f, 10.0f, 20.0f);
}
   void S(string &in asParent, string &in asChild, int alState)
{
  GiveSanityDamage(9.0f, true);
  PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0, false);
SetPropActiveAndFade("S_1", true, 1.0f);
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_1", false);
SetPropActiveAndFade("S_2", true, 1.0f);
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_2", false);
SetPropActiveAndFade("S_3", true, 1.0f);
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_3", false);
SetPropActiveAndFade("S_4", true, 1.0f);
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_4", false);
SetPropActiveAndFade("S_5", true, 1.0f);
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_5", false);
  StartScreenShake(0.9f, 1, 0.9f, 1.0f);
}
  void Attic(string &in asParent, string &in asChild, int alState)
{
  FadePlayerRollTo(-12, 0.3f, 0.8f);
  SetPlayerMoveSpeedMul(0.6f);
  SetPlayerLookSpeedMul(0.6f);
  PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false);
  AddTimer("", 5, "Noise);
}
  void Noise(string &in asTimer)
{
  FadePlayerRollTo(0, 1, 3);
  SetPlayerMoveSpeedMul(1.0f);
  SetPlayerLookSpeedMul(1.0f);
  PlaySoundAtEntity("", "03_no.snt", "Player", 0, false);
}
  void ger(string &in asParent, string &in asChild, int alState)
{
  StartScreenShake(0.9f, 1, 0.9f, 1.0f);
  GiveSanityDamage(9.0f, true);
  PlaySoundAtEntity("", "Insanitymonster.snt", "Player", 0, false);
CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_3", false);
CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_4", false);
CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_5", false);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
  PlayMusic("16_amb.ogg", true, 0.7, 3, 0, true);
    FadeOut(0);
    FadeIn(8);
}

////////////////////////////
// Run when leaving map
void OnLeave()
{
    SetupLoadScreen("", "", 1, "LoadAttic.jpg");
}

My Custom Story
http://www.frictionalgames.com/forum/thread-12587.html

Sorry for bad English


03-24-2012, 10:07 PM
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SilentStriker Offline
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Posts: 950
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#2
RE: Problem with Unexpected end of file

Can you send the whole script?

03-24-2012, 10:50 PM
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Shives Offline
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Posts: 154
Threads: 41
Joined: Jan 2012
Reputation: 1
#3
RE: Problem with Unexpected end of file

Do you mean send as PM

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Sorry for bad English


(This post was last modified: 03-25-2012, 09:51 AM by Shives.)
03-25-2012, 09:51 AM
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SilentStriker Offline
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Posts: 950
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#4
RE: Problem with Unexpected end of file

Nu just post your whole script here, because the one you put up is not the full script

03-25-2012, 10:05 AM
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Shives Offline
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Posts: 154
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Joined: Jan 2012
Reputation: 1
#5
RE: Problem with Unexpected end of file

////////////////////////////
// Run first time starting map
void OnStart()
{
SetLightVisible("PointLight_3", false);
AddEntityCollideCallback("Player", "Area_1", "Windig", true, 1);
AddEntityCollideCallback("Player", "Area_2", "Auge", true, 1);
AddEntityCollideCallback("Player", "Area_4", "S", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_1", "Attic", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_2", "ger", true, 1);
}
void Windig(string &in asParent, string &in asChild, int alState)
{
PlayMusic("01_event_critters.ogg", false, 0.7, 3, 0, false);
SetLightVisible("PointLight_1", false);
GiveSanityDamage(9.0f, true);
SetLampLit("Kronleuchter", false, true);
AddPropImpulse("Kronleuchter", -2, 0, -2, "world");
CreateParticleSystemAtEntity("", "ps_dust_whirl.ps", "particle", false);
StartPlayerLookAt("look", 2, 4, "StopPlayerLookAt");
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
PlaySoundAtEntity("", "scare_wind_reverse.snt", "Player", 0, false);
}
void Auge(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false);
SetPlayerJumpDisabled(true);
SetPlayerCrouchDisabled(true);
SetPlayerMoveSpeedMul(0.6f);
SetPlayerLookSpeedMul(0.6f);
PlaySoundAtEntity("", "Horror.snt", "Player", 0, false);
MovePlayerHeadPos(0.0, -1.3f, 0, 0.75, 0.5f);
FadePlayerRollTo(-12, 0.3f, 0.8f);
AddTimer("", 5, "Augezwei");
SetLightVisible("PointLight_2", false);
}
void Augezwei(string &in asTimer)
{
FadePlayerRollTo(0, 1, 3);
SetPlayerMoveSpeedMul(1.0f);
SetPlayerLookSpeedMul(1.0f);
SetPlayerJumpDisabled(false);
SetPlayerCrouchDisabled(false);
MovePlayerHeadPos(0.0f, 0.0f, 0.0f, 10.0f, 20.0f);
}
void S(string &in asParent, string &in asChild, int alState)
{
GiveSanityDamage(9.0f, true);
PlaySoundAtEntity("", "guardian_activated.snt", "Player", 0, false);
SetPropActiveAndFade("S_1", true, 1.0f);
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_1", false);
SetPropActiveAndFade("S_2", true, 1.0f);
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_2", false);
SetPropActiveAndFade("S_3", true, 1.0f);
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_3", false);
SetPropActiveAndFade("S_4", true, 1.0f);
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_4", false);
SetPropActiveAndFade("S_5", true, 1.0f);
CreateParticleSystemAtEntity("", "ps_guardian_appear_explosion.ps", "S_5", false);
StartScreenShake(0.9f, 1, 0.9f, 1.0f);
}
void Attic(string &in asParent, string &in asChild, int alState)
{
FadePlayerRollTo(-12, 0.3f, 0.8f);
SetPlayerMoveSpeedMul(0.6f);
SetPlayerLookSpeedMul(0.6f);
PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false);
AddTimer("", 5, "Noise);
}
void Noise(string &in asTimer)
{
FadePlayerRollTo(0, 1, 3);
SetPlayerMoveSpeedMul(1.0f);
SetPlayerLookSpeedMul(1.0f);
PlaySoundAtEntity("", "03_no.snt", "Player", 0, false);
}
void ger(string &in asParent, string &in asChild, int alState)
{
StartScreenShake(0.9f, 1, 0.9f, 1.0f);
GiveSanityDamage(9.0f, true);
PlaySoundAtEntity("", "Insanitymonster.snt", "Player", 0, false);
CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_3", false);
CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_4", false);
CreateParticleSystemAtEntity("", "ps_dust_falling_door_quick.ps", "ScriptArea_5", false);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
PlayMusic("16_amb.ogg", true, 0.7, 3, 0, true);
FadeOut(0);
FadeIn(8);
}

////////////////////////////
// Run when leaving map
void OnLeave()
{
SetupLoadScreen("", "", 1, "LoadAttic.jpg");
}


My Custom Story
http://www.frictionalgames.com/forum/thread-12587.html

Sorry for bad English


03-25-2012, 11:02 AM
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Shives Offline
Member

Posts: 154
Threads: 41
Joined: Jan 2012
Reputation: 1
#6
RE: Problem with Unexpected end of file

another question
What means thos numbers in the Error message?
For example "main(102.2)"

My Custom Story
http://www.frictionalgames.com/forum/thread-12587.html

Sorry for bad English


03-25-2012, 01:34 PM
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stonecutter Offline
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Posts: 140
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Joined: Feb 2011
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#7
RE: Problem with Unexpected end of file

main(102,2)

main = the file name
102 = the linenumber where the problem is located

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03-25-2012, 01:54 PM
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Shives Offline
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Posts: 154
Threads: 41
Joined: Jan 2012
Reputation: 1
#8
RE: Problem with Unexpected end of file

I deleted line 102
The new Error is
main(100,2) : Error : Unexpected end of file

My Custom Story
http://www.frictionalgames.com/forum/thread-12587.html

Sorry for bad English


03-25-2012, 02:39 PM
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SilentStriker Offline
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Posts: 950
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#9
RE: Problem with Unexpected end of file

As stonecutter said, the numbers are there to show you where the problem is the first number is for what row and the last number is for what thing in that row that is the problem.

03-25-2012, 04:02 PM
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Your Computer Offline
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Joined: Jul 2011
Reputation: 235
#10
RE: Problem with Unexpected end of file

The thing about unexpected end of file errors is the compiler will almost always state the last line in the script, which isn't where the error is. The error is really, in this case, in the Attic function at AddTimer.

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(This post was last modified: 03-25-2012, 04:36 PM by Your Computer.)
03-25-2012, 04:34 PM
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