Vyzor
Member
Posts: 92
Threads: 5
Joined: Aug 2011
Reputation:
6
|
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)
How did you even came up with that title? Or you've an idea already of what the story will be?
|
|
08-06-2012, 11:11 AM |
|
SilentStriker
Posting Freak
Posts: 950
Threads: 26
Joined: Jul 2011
Reputation:
43
|
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)
Well I don't really have a story for my CS either but I know what's it going to be about but don't have a real story.
|
|
08-06-2012, 12:29 PM |
|
Kman
Posting Freak
Posts: 4,187
Threads: 25
Joined: Jul 2011
Reputation:
219
|
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)
Yeah personally I don't see how you can get that far into a mod without even having a story, I'd been developing the story to my mod for about a month before I even started mapping.
Posting Freak
|
|
08-06-2012, 04:58 PM |
|
Adny
Posting Freak
Posts: 1,766
Threads: 6
Joined: Mar 2012
Reputation:
173
|
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)
(08-06-2012, 04:58 PM)Kman Wrote: Yeah personally I don't see how you can get that far into a mod without even having a story, I'd been developing the story to my mod for about a month before I even started mapping. I think every modder at one point or another just gets bored and starts mapping, which eventually can turn into a full mod without any story put into it. Hell, that's the reason my first few mods weren't released is because I kept trying to make it up as I went and I wasn't satisfied with it.
I rate it 3 memes.
|
|
08-06-2012, 05:07 PM |
|
ari
Junior Member
Posts: 20
Threads: 10
Joined: May 2012
Reputation:
1
|
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)
(08-06-2012, 02:30 AM)Statyk Wrote: (08-05-2012, 06:48 PM)martinnord Wrote: " I have not really started on the storylines"
Wow, how did I miss that?... *facepalm*...
How do you start making levels without even having a story set?
Oh wait. I'm in this forum. Continue. what i mean is that i havent started writing things down on notes and voiceacting and stuff likte that, but i got the ideas in my head
|
|
08-11-2012, 11:19 PM |
|
Statyk
Schrödinger's Mod
Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation:
241
|
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)
I was at that point as well.. My first story idea came up as I was mapping a mansion area. I built and built on it. Eventually I had a story involving all types of people and scenarios, developing areas as ideas came up. I still had a basic storyline... Did you come up with a storyline yet? or just ideas? because I don'tknow how you mapped this far either without a storyline. >>
|
|
08-12-2012, 12:35 AM |
|
Ryzer
Junior Member
Posts: 15
Threads: 1
Joined: May 2012
Reputation:
1
|
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)
(08-12-2012, 12:35 AM)Statyk Wrote: I was at that point as well.. My first story idea came up as I was mapping a mansion area. I built and built on it. Eventually I had a story involving all types of people and scenarios, developing areas as ideas came up. I still had a basic storyline... Did you come up with a storyline yet? or just ideas? because I don'tknow how you mapped this far either without a storyline. >> When I started creating my first custom story "Fight for Survival" I wasn't thinking about a specific story, only when I was building the levels I began to gain ideas of how the story would be, but my story is also simple, just to start.
Fight for Survival custom story 95% Done
(This post was last modified: 08-12-2012, 10:52 AM by Ryzer.)
|
|
08-12-2012, 10:51 AM |
|
Bas
Junior Member
Posts: 45
Threads: 6
Joined: Feb 2012
Reputation:
0
|
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)
I don't really like that font, doesn't fit well in my opinion. But hey, having an unique monster makes it up. I'm looking forward to it!
|
|
08-12-2012, 11:02 AM |
|
Ryzer
Junior Member
Posts: 15
Threads: 1
Joined: May 2012
Reputation:
1
|
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)
The second image has many details, I liked that.
I'll be looking forward to this one.
Keep up the good work
Fight for Survival custom story 95% Done
(This post was last modified: 08-12-2012, 11:19 AM by Ryzer.)
|
|
08-12-2012, 11:18 AM |
|
|