Vyzor 
 
 
		
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RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) 
			 
			
				How did you even came up with that title? Or you've an idea already of what the story will be?
			 
			
			
 
			
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	| 08-06-2012, 11:11 AM  | 
	
		
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		SilentStriker 
 
 
		
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RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) 
			 
			
				Well I don't really have a story for my CS either but I know what's it going to be about but don't have a real story.
			 
			
			
 
			
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	| 08-06-2012, 12:29 PM  | 
	
		
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		Kman 
 
 
		
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RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) 
			 
			
				Yeah personally I don't see how you can get that far into a mod without even having a story, I'd been developing the story to my mod for about a month before I even started mapping.
			 
			
			
 
Posting Freak 
 
			
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	| 08-06-2012, 04:58 PM  | 
	
		
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		Adny 
 
 
		
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RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) 
			 
			
				 (08-06-2012, 04:58 PM)Kman Wrote:  Yeah personally I don't see how you can get that far into a mod without even having a story, I'd been developing the story to my mod for about a month before I even started mapping. I think every modder at one point or another just gets bored and starts mapping, which eventually can turn into a full mod without any story put into it. Hell, that's the reason my first few mods weren't released is because I kept trying to make it up as I went and I wasn't satisfied with it.
			  
			
			
 
I rate it 3 memes. 
			
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	| 08-06-2012, 05:07 PM  | 
	
		
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		ari 
 
 
		
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RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) 
			 
			
				 (08-06-2012, 02:30 AM)Statyk Wrote:   (08-05-2012, 06:48 PM)martinnord Wrote:  " I have not really started on the storylines" 
![[Image: are-you-fucking-kidding-me.jpg]](http://darkgoddess.org/wonderland/wp-content/uploads/2012/03/are-you-fucking-kidding-me.jpg)  Wow, how did I miss that?... *facepalm*... 
 
How do you start making levels without even having a story set? 
 
 
 
 
Oh wait. I'm in this forum. Continue. what i mean is that i havent started writing things down on notes and voiceacting and stuff likte that, but i got the ideas in my head   
			 
			
			
			
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	| 08-11-2012, 11:19 PM  | 
	
		
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		Statyk 
 
 
		
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RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) 
			 
			
				I was at that point as well.. My first story idea came up as I was mapping a mansion area. I built and built on it. Eventually I had a story involving all types of people and scenarios, developing areas as ideas came up. I still had a basic storyline... Did you come up with a storyline yet? or just ideas? because I don'tknow how you mapped this far either without a storyline. >>
			 
			
			
			
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	| 08-12-2012, 12:35 AM  | 
	
		
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		Ryzer 
 
 
		
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RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) 
			 
			
				 (08-12-2012, 12:35 AM)Statyk Wrote:  I was at that point as well.. My first story idea came up as I was mapping a mansion area. I built and built on it. Eventually I had a story involving all types of people and scenarios, developing areas as ideas came up. I still had a basic storyline... Did you come up with a storyline yet? or just ideas? because I don'tknow how you mapped this far either without a storyline. >> When I started creating my first custom story "Fight for Survival" I wasn't thinking about a specific story, only when I was building the levels I began to gain ideas of how the story would be, but my story is also simple, just to start.
			  
			
			
 
Fight for Survival custom story 95% Done 
			
				
(This post was last modified: 08-12-2012, 10:52 AM by Ryzer.)
 
				
			 
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	| 08-12-2012, 10:51 AM  | 
	
		
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		Bas 
 
 
		
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RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) 
			 
			
				I don't really like that font, doesn't fit well in my opinion. But hey, having an unique monster makes it up. I'm looking forward to it!
			 
			
			
			
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	| 08-12-2012, 11:02 AM  | 
	
		
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		Ryzer 
 
 
		
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RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) 
			 
			
				The second image has many details, I liked that.    
I'll be looking forward to this one.
 
Keep up the good work
			  
			
			
 
Fight for Survival custom story 95% Done 
			
				
(This post was last modified: 08-12-2012, 11:19 AM by Ryzer.)
 
				
			 
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	| 08-12-2012, 11:18 AM  | 
	
		
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