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Work in progress The escape from Marlonia (NEW MODELS,AND TEXTURES)
Vyzor Offline
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#11
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)

How did you even came up with that title? Or you've an idea already of what the story will be?

[Image: vyzorbackgroundm.png]
08-06-2012, 11:11 AM
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SilentStriker Offline
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#12
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)

Well I don't really have a story for my CS either but I know what's it going to be about but don't have a real story.

08-06-2012, 12:29 PM
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Kman Offline
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#13
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)

Yeah personally I don't see how you can get that far into a mod without even having a story, I'd been developing the story to my mod for about a month before I even started mapping.

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08-06-2012, 04:58 PM
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Adny Offline
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#14
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)

(08-06-2012, 04:58 PM)Kman Wrote: Yeah personally I don't see how you can get that far into a mod without even having a story, I'd been developing the story to my mod for about a month before I even started mapping.
I think every modder at one point or another just gets bored and starts mapping, which eventually can turn into a full mod without any story put into it. Hell, that's the reason my first few mods weren't released is because I kept trying to make it up as I went and I wasn't satisfied with it.

I rate it 3 memes.
08-06-2012, 05:07 PM
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ari Offline
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#15
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)

(08-06-2012, 02:30 AM)Statyk Wrote:
(08-05-2012, 06:48 PM)martinnord Wrote: " I have not really started on the storylines"
[Image: are-you-fucking-kidding-me.jpg]
Wow, how did I miss that?... *facepalm*...

How do you start making levels without even having a story set?




Oh wait. I'm in this forum. Continue.
what i mean is that i havent started writing things down on notes and voiceacting and stuff likte that, but i got the ideas in my head Smile
08-11-2012, 11:19 PM
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Statyk Offline
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#16
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)

I was at that point as well.. My first story idea came up as I was mapping a mansion area. I built and built on it. Eventually I had a story involving all types of people and scenarios, developing areas as ideas came up. I still had a basic storyline... Did you come up with a storyline yet? or just ideas? because I don'tknow how you mapped this far either without a storyline. >>
08-12-2012, 12:35 AM
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Ryzer Offline
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#17
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)

(08-12-2012, 12:35 AM)Statyk Wrote: I was at that point as well.. My first story idea came up as I was mapping a mansion area. I built and built on it. Eventually I had a story involving all types of people and scenarios, developing areas as ideas came up. I still had a basic storyline... Did you come up with a storyline yet? or just ideas? because I don'tknow how you mapped this far either without a storyline. >>
When I started creating my first custom story "Fight for Survival" I wasn't thinking about a specific story, only when I was building the levels I began to gain ideas of how the story would be, but my story is also simple, just to start.

Fight for Survival custom story 95% Done
(This post was last modified: 08-12-2012, 10:52 AM by Ryzer.)
08-12-2012, 10:51 AM
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Bas Offline
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#18
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)

I don't really like that font, doesn't fit well in my opinion. But hey, having an unique monster makes it up. I'm looking forward to it!
08-12-2012, 11:02 AM
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Ryzer Offline
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#19
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)

The second image has many details, I liked that. Smile
I'll be looking forward to this one.

Keep up the good work

Fight for Survival custom story 95% Done
(This post was last modified: 08-12-2012, 11:19 AM by Ryzer.)
08-12-2012, 11:18 AM
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