i3670 
 
 
		
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RE: Screenshot criticism thread 
			 
			
			
			
 
			
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	| 11-23-2013, 04:30 PM  | 
	
		
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		Rapture 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				With all that fire, the room should be lit up a lot more. 
 
Try to have a lot of sharp contrast of light and dark. 
 
Anything under objects (Chairs, Tables, or in the corners of objects or the room) should be really dark, while everything else should be relatively bright. 
 
Take the materials into account also, the fireplace should be really brightly lit up inside because the stones will reflect light more. And their should be a spotlight aiming out of it. (Just like Amnesia's firepit model)
			 
			
			
			
				
(This post was last modified: 11-23-2013, 05:09 PM by Rapture.)
 
				
			 
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	| 11-23-2013, 05:09 PM  | 
	
		
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		i3670 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				 (11-23-2013, 05:09 PM)Rapture Wrote:  With all that fire, the room should be lit up a lot more. 
 
Try to have a lot of sharp contrast of light and dark. 
 
Anything under objects (Chairs, Tables, or in the corners of objects or the room) should be really dark, while everything else should be relatively bright. 
 
Take the materials into account also, the fireplace should be really brightly lit up inside because the stones will reflect light more. And their should be a spotlight aiming out of it. (Just like Amnesia's firepit model) 
Any suggestion on how I would create dark areas under chairs, tables etc?
 
There was a spotlight at the fireplace, increased its size and edited the flicker.
			  
			
			
 
			
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	| 11-24-2013, 10:03 PM  | 
	
		
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		FlawlessHappiness 
 
 
		
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RE: Screenshot criticism thread 
			 
			
			
			
 
Trying is the first step to success. 
			
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	| 11-24-2013, 11:07 PM  | 
	
		
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		Gilligan's Hell 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				![[Image: Screen_Screenshot_084.jpg]](http://media.moddb.com/images/mods/1/23/22625/Screen_Screenshot_084.jpg)  There's supposed to be a phone box where the green light is but it won't appear.
			  
			
			
 
The International Narcotics Traffic 
			
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	| 12-02-2013, 05:39 AM  | 
	
		
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		WALP 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				did you check if it ended up in another part of the map?
			 
			
			
			
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	| 12-02-2013, 06:31 AM  | 
	
		
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		Gilligan's Hell 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				I Think the physics screwed up an clipped it somewhere because it appears in the editor but not ingame.
			 
			
			
 
The International Narcotics Traffic 
			
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	| 12-02-2013, 06:34 AM  | 
	
		
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		7heDubz 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				set it as a static object? put it just a bit above/away from whatever its messing up on?
			 
			
			
 
			
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	| 12-03-2013, 12:26 AM  | 
	
		
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		lothabread 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				some of the AMFP objects wont show up at all, they're there in game, but invisible, so their texture shows up in the center of the map where all the axis cross
			 
			
			
			
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	| 12-03-2013, 04:45 AM  | 
	
		
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		RaideX 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				Being still kinda new to all of this but here are 2 scenes from my full conversion of Amnesia. Level Design might not be my strongest of abilities but i thought i'd share and get some feedback. Have mercy :3 
			 
			
			
 
If you don't draw first, you don't get to draw at all...  -The False Shepherd 
			
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	| 12-06-2013, 09:22 PM  | 
	
		
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