Looking good, even though its not Amnesia, it has a similar, surreal feeling to it. Assets look nice, especially the old couch. One thing I can think of, which might just be personal taste, but I think it could use a little more contrast in the lighting. I did a quick edit of the image to try to show what I mean, hope you won't mind.I darkened the room in places like the roof, and lightened the window light. The fire I made brighter too. Might be overdone, but I think the scene has more visual interest with more contrast as opposed to a more even lighting throughout. I would also be tempted to try adding more of the smaller bits of crumbled plaster/dirt on the floor, too. Nice work!
(This post was last modified: 10-01-2013, 12:49 AM by JonnyAnomaly.)
(10-01-2013, 12:47 AM)JonnyAnomaly Wrote: Looking good, even though its not Amnesia, it has a similar, surreal feeling to it. Assets look nice, especially the old couch. One thing I can think of, which might just be personal taste, but I think it could use a little more contrast in the lighting. I did a quick edit of the image to try to show what I mean, hope you won't mind.I darkened the room in places like the roof, and lightened the window light. The fire I made brighter too. Might be overdone, but I think the scene has more visual interest with more contrast as opposed to a more even lighting throughout. I would also be tempted to try adding more of the smaller bits of crumbled plaster/dirt on the floor, too. Nice work!
Dammit. You just can't beat UDK.
Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3....
(10-05-2013, 10:36 AM)Robosprog Wrote: I like the idea of the second map, however both the first and second don't look too detailed - apply some static decals (dirt floor) under desks etc to simulate the build up of dust, try and have a few pebbles in the second picture (walls are made of stone so some would fall off).
I'd also advise you to be careful with the lighting, since it's going under the furniture it can generally bring down a scene - I'd recommend you make a no light version of the lamp through the model editor, and then place the pointlights manually.
I've just removed the light from the lamp and i'm going to edit the map a bit