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script about monster and player
trancedj Offline
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#1
script about monster and player

hello everyone!!
I need some help and my question today is:

I would like , When the monster sees the Player the level is over and the player must replay the map, with the message on screen like " don't let the monster see you to continue game."


How could I do that?

Thanks
(This post was last modified: 03-04-2012, 11:45 AM by trancedj.)
03-04-2012, 11:43 AM
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trancedj Offline
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#2
RE: script about monster and player

Hello!
any help please?
03-06-2012, 11:37 AM
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Your Computer Offline
SCAN ME!

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#3
RE: script about monster and player

There isn't a function that allows you to detect if the monster has seen the player.

Tutorials: From Noob to Pro
03-06-2012, 11:41 PM
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trancedj Offline
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#4
RE: script about monster and player

Oh nooo!!
03-07-2012, 10:06 AM
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Shives Offline
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#5
RE: script about monster and player

I think you could do this
But this just work if you script it when the Monster finds the player.
With an Area

void OnStart()
{
AddEntityCollideCallback("Player", "NameofArea", "Monster", true, 1);
}
void Monster(string &in asParent, string &in asChild, int alState)
{
ShowEnemyPlayerPosition("NameOfMonster");
AddTimer("", 1, "Restart");
}
void Restart(string &in asTimer)
{
TeleportPlayer("NameOfPlayerStartArea");
SetMessage("ShowMessage", "NameOfMessage", 5);
}


In the Language file the Category should look like this


<CATEGORY Name="ShowMessage">
<Entry Name="NameOfMessage">don't let the monster see you to continue game.</Entry>
</CATEGORY>

My Custom Story
http://www.frictionalgames.com/forum/thread-12587.html

Sorry for bad English


03-07-2012, 02:54 PM
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flamez3 Offline
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#6
RE: script about monster and player

^ If I'm not wrong, that makes the Enemy see the Player automatically.

03-07-2012, 03:30 PM
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trancedj Offline
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#7
RE: script about monster and player

Hi, I try what you wrote but it does not work? how could the area collide when the monster see player?
03-08-2012, 11:10 PM
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