trancedj
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script about monster and player
hello everyone!!
I need some help and my question today is:
I would like , When the monster sees the Player the level is over and the player must replay the map, with the message on screen like " don't let the monster see you to continue game."
How could I do that?
Thanks
(This post was last modified: 03-04-2012, 11:45 AM by trancedj.)
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03-04-2012, 11:43 AM |
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trancedj
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RE: script about monster and player
Hello!
any help please?
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03-06-2012, 11:37 AM |
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Your Computer
SCAN ME!
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RE: script about monster and player
There isn't a function that allows you to detect if the monster has seen the player.
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03-06-2012, 11:41 PM |
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trancedj
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RE: script about monster and player
Oh nooo!!
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03-07-2012, 10:06 AM |
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Shives
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RE: script about monster and player
I think you could do this
But this just work if you script it when the Monster finds the player.
With an Area
void OnStart()
{
AddEntityCollideCallback("Player", "NameofArea", "Monster", true, 1);
}
void Monster(string &in asParent, string &in asChild, int alState)
{
ShowEnemyPlayerPosition("NameOfMonster");
AddTimer("", 1, "Restart");
}
void Restart(string &in asTimer)
{
TeleportPlayer("NameOfPlayerStartArea");
SetMessage("ShowMessage", "NameOfMessage", 5);
}
In the Language file the Category should look like this
<CATEGORY Name="ShowMessage">
<Entry Name="NameOfMessage">don't let the monster see you to continue game.</Entry>
</CATEGORY>
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03-07-2012, 02:54 PM |
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flamez3
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RE: script about monster and player
^ If I'm not wrong, that makes the Enemy see the Player automatically.
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03-07-2012, 03:30 PM |
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trancedj
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RE: script about monster and player
Hi, I try what you wrote but it does not work? how could the area collide when the monster see player?
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03-08-2012, 11:10 PM |
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