First of all I want to say that I hope whoever designed the registeration system dies in a firey pit. I had to borrow someone elses account just to login here.
Anyway, I have windows 7 64 bit home premium, intel hd 3000 graphics drivers and when I launch the map editor for amnesia, all I get is a black window which I cannot close without task manager.
contents of LevelEditor.log:
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100819012504
Creating Engine Modules
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Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
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Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
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Initializing Graphics Module
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Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel(R) HD Graphics Family
Version: 3.1.0 - Build 8.15.10.2430
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.40 - Intel Build 8.15.10.2430
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
ERROR: Failed to link GLSL program DepthOnly
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ERROR: Could not link material 'Deferred' program DepthOnly!
ERROR: Failed to link GLSL program DepthOnly
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ERROR: Could not link material 'WireFrame' program DepthOnly!
ERROR: Failed to link GLSL program DepthOnly
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ERROR: Could not link material 'Simple' program DepthOnly!
ERROR: Failed to link GLSL program DeferredSkyBox
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ERROR: Failed to link GLSL program LightStencil
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ERROR: Could not link material 'Deferred' program LightStencil!
ERROR: Failed to link GLSL program LightBoxNormal
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ERROR: Could not link material 'Deferred' program LightBoxNormal!
ERROR: Failed to link GLSL program LightBoxNormal
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ERROR: Could not link material 'Deferred' program LightBoxNormal!
ERROR: Failed to link GLSL program DiffuseShader
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ERROR: Failed to link GLSL program DiffuseShader
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Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
ERROR: Failed to link GLSL program BloomBlur
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ERROR: Failed to link GLSL program BloomBlur
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ERROR: Failed to link GLSL program BloomBlur
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ERROR: Failed to link GLSL program BloomBlur0
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ERROR: Failed to link GLSL program BloomBlur1
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ERROR: Failed to link GLSL program ImageTrail
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ERROR: Failed to link GLSL program RadialBlur
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Initializing Sound Module
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Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Speakers (Apowersoft_AudioDevice)
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 2 Buffers x 524288 bytes each
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Initializing Game Module
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Adding engine updates
Initializing script functions
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User Initialization
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LevelEditor Build ID: 20100917115131
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Created Entity Loader
Added object type: Compound <Compound>
Added object type: Light <BoxLight>
Added object type: Light <PointLight>
Added object type: Light <SpotLight>
Added object type: Billboard <Billboard>
Added object type: Particle System <ParticleSystem>
Added object type: Sound <Sound>
Added object type: Static Object <StaticObject>
Added object type: Entity <Entity> StaticProp
Added object type: Entity <Entity> CommentaryIcon
Added object type: Entity <Entity> Object,Static
Added object type: Entity <Entity> Object,Grab
Added object type: Entity <Entity> Object,Push
Added object type: Entity <Entity> Object,Slide
Added object type: Entity <Entity> SwingDoor
Added object type: Entity <Entity> Lever
Added object type: Entity <Entity> Wheel
Added object type: Entity <Entity> MultiSlider
Added object type: Entity <Entity> Lamp
Added object type: Entity <Entity> Button
Added object type: Entity <Entity> Photocell
Added object type: Entity <Entity> MoveObject
Added object type: Entity <Entity> Item,Puzzle
Added object type: Entity <Entity> Item,Coins
Added object type: Entity <Entity> Item,Note
Added object type: Entity <Entity> Item,Diary
Added object type: Entity <Entity> Item,Lantern
Added object type: Entity <Entity> Item,Health
Added object type: Entity <Entity> Item,Sanity
Added object type: Entity <Entity> Item,LampOil
Added object type: Entity <Entity> Item,Tinderbox
Added object type: Entity <Entity> Item,HandObject
Added object type: Entity <Entity> Chest
Added object type: Entity <Entity> OilBarrel
Added object type: Entity <Entity> EmotionStone
Added object type: Entity <Entity> NPC
Added object type: Entity <Entity> LevelDoor
Added object type: Entity <Entity> CritterBug
Added object type: Entity <Entity> CritterSpider
Added object type: Entity <Entity> Enemy_Grunt
Added object type: Entity <Entity> Enemy_WaterLurker
Added object type: Entity <Entity> PlayerHands
Added object type: Entity <Entity> HandObject
Added object type: Area <Area> Script
Added object type: Area <Area> PosNode
Added object type: Area <Area> Flashback
Added object type: Area <Area> Sign
Added object type: Area <Area> SlimeDamage
Added object type: Area <Area> Examine
Added object type: Area <Area> Insanity
Added object type: Area <Area> Ladder
Added object type: Area <Area> Liquid
Added object type: Area <Area> Sticky
Added object type: Area <Area> Rope
Added object type: Area <Area> PathNode
Added object type: Area <Area> PlayerStart
Added object type: Primitive <Plane>
Added object type: Decal <Decal>
Added object type: FogArea <FogArea>
/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////
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Game Running
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ERROR: Failed to link GLSL program Deferred_Lights_UseDeferredLightShapes_UseSpecular_DivideInFrag
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ERROR: Could not link program 'Deferred_Lights_UseDeferredLightShapes_UseSpecular_DivideInFrag' in ProgramComboManager!