Okay guys, come on... I watched Cry play this to save me some time, but I can say the map layout WAS a bit confusing, but understandable. It definitely was hard to see, and is a bit of a responsibility to the creators to fix. I would never make players go into my story to fix something intentionally. I would apply an updated version. Telling your players and fans to go fix it themselves is a collapse of atmosphere and a bit of a arrogant gesture. I went through Oh Silent Night for about a half hour, fixing every single lightsource because I was repeatedly told it was lagging the game, whether it was constructive or rude. Take some time, perhaps a day to perfect things and be patient with people. Fighting with people because they did not give feedback politely only stoops you to their level. I can honestly say it would have been a bit more atmospheric if you took the time to "enlighten" the environment and would have prevented me from squinting so often as well as retrieved a more proper response. While I say, perhaps people DO make rude remarks, please have patience ad listen to them. I'm sure you'd be better regarded as a lenient and caring mod creator than one who will only fight back rather than assess the situation.
"Woooo-saaahhh!"
As for the story, I have come to the conclusion that this mod is more based upon scares and presentation. I must say... I love how the
was presented. I was not expecting it and it was very well done. If you had wanted to be more story-based, perhaps you should've set your mind on that more. But again, if you were not, that is fine, that's your decision as the creator. The sole purpose of a creator of a game or mod is to listen to the feedback of it's players to find out what the public wants. I'm sure you have wanted a game of yours to have something, such as co-op, multiplayer, yada yada. How would it feel if the creator said, "We don't care that you want multiplayer, we're making what we want." Their fanbase would collapse like a demolished building. Understand? You make mods and games not only to express your artistic talents, but to please your players.
In all, I can say this wasn't too bad. I feel it needed more, but I'm unsure if the creators are willing to go back on it and that's unfortunate. All this effort didn't match the result. I suggest listening to feedback, no matter how harsh it may sound, whether they may curse or throw chairs, you have to hold back whatever is inside of you to make them happy. That's what we do as creators.
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