ari
Junior Member
Posts: 20
Threads: 10
Joined: May 2012
Reputation:
1
|
|
08-03-2012, 08:10 PM |
|
HumiliatioN
Posting Freak
Posts: 1,179
Threads: 64
Joined: Dec 2010
Reputation:
18
|
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)
Wow that second picture is really nice. My favourite.
This sounds really good and good luck with the project
“Life is a game, play it”
|
|
08-03-2012, 11:37 PM |
|
Statyk
Schrödinger's Mod
Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation:
241
|
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)
It's always good to see a decent looking story. If quality persists, I'll be sure to check this one out =]
|
|
08-04-2012, 01:22 AM |
|
Rapture
Posting Freak
Posts: 1,078
Threads: 79
Joined: May 2011
Reputation:
30
|
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)
3rd picture could use some better atmosphere, but I love the wood floor!
|
|
08-04-2012, 01:53 AM |
|
ari
Junior Member
Posts: 20
Threads: 10
Joined: May 2012
Reputation:
1
|
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)
Thanks, working on the animations on my custom monster right now.. not revealing anything about the monster
|
|
08-04-2012, 03:15 AM |
|
Statyk
Schrödinger's Mod
Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation:
241
|
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)
Please keep it that way. There are too many stories showing their custom monsters.
=] Also, while I'm here, tips for the third screenshot. Vary the billboard sizes and colors. There should be more than one billboard to a pane, at different angles. Also raise the fog particles so they don't clip the floor, as well as change their color to match the environment. Dust and vapor is affected by the light around it, otherwise you don't see it, you know? Just some tips!
|
|
08-04-2012, 03:17 AM |
|
ari
Junior Member
Posts: 20
Threads: 10
Joined: May 2012
Reputation:
1
|
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)
thanks yeah i get it, you arent the only one hatin all those jumpscare parties
|
|
08-04-2012, 03:50 AM |
|
Streetboat
Posting Freak
Posts: 1,099
Threads: 40
Joined: Mar 2011
Reputation:
56
|
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)
My personal tip for the third screenshot (and related areas in your map): have a faint pointlight accompanying the spotlight on the floor, simulating bounce lighting.
|
|
08-04-2012, 07:52 AM |
|
WALP
Posting Freak
Posts: 1,221
Threads: 34
Joined: Aug 2012
Reputation:
45
|
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)
" I have not really started on the storylines"
|
|
08-05-2012, 06:48 PM |
|
Statyk
Schrödinger's Mod
Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation:
241
|
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)
(08-05-2012, 06:48 PM)martinnord Wrote: " I have not really started on the storylines"
Wow, how did I miss that?... *facepalm*...
How do you start making levels without even having a story set?
Oh wait. I'm in this forum. Continue.
|
|
08-06-2012, 02:30 AM |
|
|