Kreekakon
Pick a god and pray!
Posts: 3,063
Threads: 70
Joined: Mar 2012
Reputation:
124
|
RE: [IDEA] punishment for look at the monter's face in Amnesia
(08-30-2012, 04:30 AM)andyrockin123 Wrote: Implying that the little title under someone's name means anything at all. It's solely based on the number of posts, all of which could be complete crap. I could write 500 meaningless posts and be a senior member; it has nothing to do with someone's intelligence or knowledge of gaming. In CorinthianMerchant's defense, though I still don't really agree with him, I'm thinking that he was referring to junior members as members without a lot of experience rather than their post count.
|
|
08-30-2012, 08:32 AM |
|
Adny
Posting Freak
Posts: 1,766
Threads: 6
Joined: Mar 2012
Reputation:
173
|
RE: [IDEA] punishment for look at the monter's face in Amnesia
(08-30-2012, 08:32 AM)Kreekakon Wrote: In CorinthianMerchant's defense, though I still don't really agree with him, I'm thinking that he was referring to junior members as members without a lot of experience rather than their post count.
If he was referring to an inexperienced member, he would have chosen a different wording; "junior" isn't very common in the English language nowadays (except for in a few very specific scenarios). CM has also made similar comments in the past regarding junior members.
I rate it 3 memes.
|
|
08-30-2012, 08:40 AM |
|
BrooksyFC
Senior Member
Posts: 329
Threads: 11
Joined: Jul 2011
Reputation:
6
|
RE: [IDEA] punishment for look at the monter's face in Amnesia
(08-30-2012, 08:28 AM)Nemet Robert Wrote: Generally, a great idea of punishment is "SCP-096". Read it up. The creature sounds horrible. It's a good concept though, I mean, if you look at the monster now, you will fall to the floor, but I do like the fact that it will run at you even after a minute or 2.
I think that could be used, would be interesting to see if the A.I for AMFP has changed at all or if it will be implemented into the newer engine.
Think A Little, Change A Lot
|
|
08-30-2012, 10:15 AM |
|
Robby
Posting Freak
Posts: 2,549
Threads: 38
Joined: Jun 2009
Reputation:
47
|
RE: [IDEA] punishment for look at the monter's face in Amnesia
(08-30-2012, 10:15 AM)BrooksyFC Wrote: (08-30-2012, 08:28 AM)Nemet Robert Wrote: Generally, a great idea of punishment is "SCP-096". Read it up. The creature sounds horrible. It's a good concept though, I mean, if you look at the monster now, you will fall to the floor, but I do like the fact that it will run at you even after a minute or 2.
I think that could be used, would be interesting to see if the A.I for AMFP has changed at all or if it will be implemented into the newer engine. Look at that face (picture or not), and that thing will break through ANYTHING in its path to get to its target. A metal door? Pfft, that's like a feather to it. You die even if you're on Mars! At the hands of that thing.
Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
|
|
08-30-2012, 10:17 AM |
|
BrooksyFC
Senior Member
Posts: 329
Threads: 11
Joined: Jul 2011
Reputation:
6
|
RE: [IDEA] punishment for look at the monter's face in Amnesia
(08-30-2012, 10:17 AM)Nemet Robert Wrote: (08-30-2012, 10:15 AM)BrooksyFC Wrote: (08-30-2012, 08:28 AM)Nemet Robert Wrote: Generally, a great idea of punishment is "SCP-096". Read it up. The creature sounds horrible. It's a good concept though, I mean, if you look at the monster now, you will fall to the floor, but I do like the fact that it will run at you even after a minute or 2.
I think that could be used, would be interesting to see if the A.I for AMFP has changed at all or if it will be implemented into the newer engine. Look at that face (picture or not), and that thing will break through ANYTHING in its path to get to its target. A metal door? Pfft, that's like a feather to it. You die even if you're on Mars! At the hands of that thing. Yeah man! I saw some concept art for it. Has like a really skinny body and very long arms. The face though looks horrible! Kinda long with a massive jaw. Something like out of "Dead Birds" (if you've seen the film)
Think A Little, Change A Lot
|
|
08-30-2012, 10:27 AM |
|
Robby
Posting Freak
Posts: 2,549
Threads: 38
Joined: Jun 2009
Reputation:
47
|
RE: [IDEA] punishment for look at the monter's face in Amnesia
(08-30-2012, 10:27 AM)BrooksyFC Wrote: (08-30-2012, 10:17 AM)Nemet Robert Wrote: (08-30-2012, 10:15 AM)BrooksyFC Wrote: (08-30-2012, 08:28 AM)Nemet Robert Wrote: Generally, a great idea of punishment is "SCP-096". Read it up. The creature sounds horrible. It's a good concept though, I mean, if you look at the monster now, you will fall to the floor, but I do like the fact that it will run at you even after a minute or 2.
I think that could be used, would be interesting to see if the A.I for AMFP has changed at all or if it will be implemented into the newer engine. Look at that face (picture or not), and that thing will break through ANYTHING in its path to get to its target. A metal door? Pfft, that's like a feather to it. You die even if you're on Mars! At the hands of that thing. Yeah man! I saw some concept art for it. Has like a really skinny body and very long arms. The face though looks horrible! Kinda long with a massive jaw. Something like out of "Dead Birds" (if you've seen the film) Didn't see the film (never heard of it). And don't spoil that, my mind would like to imagine it without any other kind of detail.
And let's not derail the thread.
Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
|
|
08-30-2012, 10:31 AM |
|
BrooksyFC
Senior Member
Posts: 329
Threads: 11
Joined: Jul 2011
Reputation:
6
|
RE: [IDEA] punishment for look at the monter's face in Amnesia
(08-30-2012, 10:31 AM)Nemet Robert Wrote: (08-30-2012, 10:27 AM)BrooksyFC Wrote: (08-30-2012, 10:17 AM)Nemet Robert Wrote: (08-30-2012, 10:15 AM)BrooksyFC Wrote: (08-30-2012, 08:28 AM)Nemet Robert Wrote: Generally, a great idea of punishment is "SCP-096". Read it up. The creature sounds horrible. It's a good concept though, I mean, if you look at the monster now, you will fall to the floor, but I do like the fact that it will run at you even after a minute or 2.
I think that could be used, would be interesting to see if the A.I for AMFP has changed at all or if it will be implemented into the newer engine. Look at that face (picture or not), and that thing will break through ANYTHING in its path to get to its target. A metal door? Pfft, that's like a feather to it. You die even if you're on Mars! At the hands of that thing. Yeah man! I saw some concept art for it. Has like a really skinny body and very long arms. The face though looks horrible! Kinda long with a massive jaw. Something like out of "Dead Birds" (if you've seen the film) Didn't see the film (never heard of it). And don't spoil that, my mind would like to imagine it without any other kind of detail.
And let's not derail the thread. I wouldn't even want to describe it Gave me nightmares watching it.
But yeah I still think they might just stick with the same A.I, it's still great in my opinion, but maybe the monsters could react and be a bit smarter.
Think A Little, Change A Lot
|
|
08-30-2012, 10:42 AM |
|
xxxxxxxxxxxxxxxx
Posting Freak
Posts: 935
Threads: 0
Joined: Jun 2012
Reputation:
54
|
RE: [IDEA] punishment for look at the monter's face in Amnesia
That SCP-096 creature is pretty awesome, but it would only make the problem worse. If the player has a 100% chance of dying as soon as he sees it's face we're arriving at the problem of breaking immersion again. It would be extremely terrifying - but only once.
What I really like about the concept however, is the inevitable delayed reaction, the fact that it directly reacts to the players actions and the whole thing that it works over distance.
I have no idea how one would implement it into an Amnesia game, but imagine: You're in a room with security cameras and upon inspecting one of the monitors you look into the face of that thing. And since the game has fed you some information about it beforehand, you know it's inevitably coming for you now. You don't know how far away it is but it's coming.
That would make me paranoid as hell - the game would probably have to pull some tricks behind the scenes so that the monster never really catches you (to avoid player death yaddayadda...) but as long as I believe it is constantly coming closer, always knowing where I am, I would be scared shitless.
The downside to the whole concept is that it has already been tried in a game and it didn't work at all. The Endermen in Minecraft have exactly that AI (you look at their face and they keep teleporting towards you until they have killed you) and before they were released everyone thought they would be scary as hell - but they weren't. Something about the fact that you could control the monsters behavior by simply not putting your crosshair over it's face killed the scaryness.
Now of course, Minecraft isn't a horror game so you have to take that with a grain of salt, but I still think there is something to be learned from that: Maybe if the player notices that something that seemed like an incomprehensible threat is actually under his control to some degree, he is compelled to switch into a "gamey" mindset and try that mechanic out. It's the same effect that occured in Black Plague, in the scene where you had to exploit the AI of one of the infected in order to drop something on it's head and kill it - it showed you that that thing was nothing but a puppet, controlled by a set of instructions, not a real monster.
|
|
08-30-2012, 02:33 PM |
|
Zaffre
Posting Freak
Posts: 867
Threads: 50
Joined: Jul 2012
Reputation:
30
|
RE: [IDEA] punishment for look at the monter's face in Amnesia
(08-30-2012, 02:33 PM)Hirnwirbel Wrote: That SCP-096 creature is pretty awesome, but it would only make the problem worse. If the player has a 100% chance of dying as soon as he sees it's face we're arriving at the problem of breaking immersion again. It would be extremely terrifying - but only once.
What I really like about the concept however, is the inevitable delayed reaction, the fact that it directly reacts to the players actions and the whole thing that it works over distance.
I have no idea how one would implement it into an Amnesia game, but imagine: You're in a room with security cameras and upon inspecting one of the monitors you look into the face of that thing. And since the game has fed you some information about it beforehand, you know it's inevitably coming for you now. You don't know how far away it is but it's coming.
That would make me paranoid as hell - the game would probably have to pull some tricks behind the scenes so that the monster never really catches you (to avoid player death yaddayadda...) but as long as I believe it is constantly coming closer, always knowing where I am, I would be scared shitless.
The downside to the whole concept is that it has already been tried in a game and it didn't work at all. The Endermen in Minecraft have exactly that AI (you look at their face and they keep teleporting towards you until they have killed you) and before they were released everyone thought they would be scary as hell - but they weren't. Something about the fact that you could control the monsters behavior by simply not putting your crosshair over it's face killed the scaryness.
Now of course, Minecraft isn't a horror game so you have to take that with a grain of salt, but I still think there is something to be learned from that: Maybe if the player notices that something that seemed like an incomprehensible threat is actually under his control to some degree, he is compelled to switch into a "gamey" mindset and try that mechanic out. It's the same effect that occured in Black Plague, in the scene where you had to exploit the AI of one of the infected in order to drop something on it's head and kill it - it showed you that that thing was nothing but a puppet, controlled by a set of instructions, not a real monster. Agreed. It would break the immersion because if you accidentally turned and saw it, you're dead. Something along the concept of "look at me so I can't move" seems kind of overdone (Slenderman in Slender, Enderman in Minecraft, SCP-173 in SCP Containment Breach, the Weeping Angels in Doctor Who, etc.) and it would probably just cause me to sigh and shake my head. Don't get me wrong, a more complex AI instead of a simple "follow you and hit you" algorithm is preferable.
A punishment for looking at a monster could be something along the lines of SCP-372, or Peripheral Jumper. It always stays in your blind spots so you can never see it. When you turn, you just see it flicker out of sight. Something like that would make me terrified and I'd probably quit the first time I saw it. But in the end, the creature doesn't do any damage to you, just stares at you out of sight, but not out of mind. The punishment for this could be sanity drain. I'd like to see something like this in a custom story.
As of September 2nd, 2014, I've left the Frictional forums. Check my profile for more details.
|
|
08-30-2012, 04:10 PM |
|
Robby
Posting Freak
Posts: 2,549
Threads: 38
Joined: Jun 2009
Reputation:
47
|
RE: [IDEA] punishment for look at the monter's face in Amnesia
(08-30-2012, 04:10 PM)Zaffre Wrote: A punishment for looking at a monster could be something along the lines of SCP-372, or Peripheral Jumper. It always stays in your blind spots so you can never see it. When you turn, you just see it flicker out of sight. Something like that would make me terrified and I'd probably quit the first time I saw it. But in the end, the creature doesn't do any damage to you, just stares at you out of sight, but not out of mind. The punishment for this could be sanity drain. I'd like to see something like this in a custom story. Coding that would be difficult. But not impossible.
And it would take a long time to create some kind of model for that thingy.
Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
|
|
08-30-2012, 04:23 PM |
|
|