(10-09-2012, 02:44 PM)Mehis Wrote: (10-06-2012, 03:36 AM)Acies Wrote: Frictional games is a small indie company. Having them develope a multiplayer mode which they feel content with releasing might be outside of their budget.
So the guys who managed to create their own engine aren't able to create some kind of multiplay option?
Even though they would have to hire some kind of netcoder that wouldn't really affect their paycheck...
The question is will they decide to do it or not.
I'm sure that they're capable. What I meant was that it is a question of budget. If they are to develope multiplayer they would have to "take resources" (time+money) from something else they'd "theoretically" spend it on; meaning storyline/the engine/other features would suffer.
Even though it might seem as easy as "hire netcoder - it's almost no cost" it most certainly is not
Developing gameplay/games is a delicate process which always takes more time than one might imagine.
Ultimately, it's as you say, it's their decision. They can decide to develope multiplayer at the cost of something else, deeming the benefits of multiplayer be greater than the "feature" lost.
TLDR; There is no free lunch.