ShiningBlader
Member
Posts: 65
Threads: 1
Joined: Apr 2012
Reputation:
0
|
RE: Bitterwood Peak (RELEASE)
Does this mod has cheapscares?
|
|
04-26-2013, 12:18 AM |
|
Streetboat
Posting Freak
Posts: 1,099
Threads: 40
Joined: Mar 2011
Reputation:
56
|
RE: Bitterwood Peak (RELEASE)
No it does not.
Thanks, WIWWM. Those were things I meant to fix before I uploaded it, but forgot. They're very minor, so that's no problem. Also, I play with hints off, so I never thought about that message. Oops!
(This post was last modified: 04-26-2013, 12:22 AM by Streetboat.)
|
|
04-26-2013, 12:21 AM |
|
ShiningBlader
Member
Posts: 65
Threads: 1
Joined: Apr 2012
Reputation:
0
|
RE: Bitterwood Peak (RELEASE)
(04-26-2013, 12:21 AM)Streetboat Wrote: No it does not.
Going to play this one then
|
|
04-26-2013, 12:55 AM |
|
7heDubz
Posting Freak
Posts: 1,329
Threads: 40
Joined: Feb 2013
Reputation:
41
|
RE: Bitterwood Peak (RELEASE)
(04-26-2013, 12:21 AM)Streetboat Wrote: No it does not.
Thanks, WIWWM. Those were things I meant to fix before I uploaded it, but forgot. They're very minor, so that's no problem. Also, I play with hints off, so I never thought about that message. Oops!
Anytime ill come back and edit as I find any more
|
|
04-26-2013, 04:07 AM |
|
Daemian
Posting Freak
Posts: 1,129
Threads: 42
Joined: Dec 2012
Reputation:
49
|
RE: Bitterwood Peak (RELEASE)
Hello sir. I played it a little to see the design and such, but i gave up playing at the
that pissed me off and i quit. lol.
But the design is amazing. Is the best thing about this mod.
I'm just curious, how much time you spent doing the house?
Because not only you were precise and careful on every plane piece, you also had them inclined. And working with inclined planes and making them fit is x3 work.
When it comes to level design you first think what you want to do, and last how difficult it may be. That's awesome.
Hey, that snowy wind effect outside, i've never seen it in amnesia, is it custom?
In level design i give you a 10/10. But on gameplay or puzzles... don't kill me, but i didn't like it, that thing of making items appear and disappear is just wrong. lol.
I tried to like it, but i couldn't.
Oh, and about the enemies
That's all i have to say, great features and great map design!
|
|
04-26-2013, 09:31 AM |
|
Streetboat
Posting Freak
Posts: 1,099
Threads: 40
Joined: Mar 2011
Reputation:
56
|
RE: Bitterwood Peak (RELEASE)
Thanks for the feedback, I'll respond in kind-
First, you must have encountered a bug with the script not loading properly, because I made every effort to make the sound effects not stack on top of each other, and when you touch the piano, it mutes the background music for 5 seconds. It's supposed to, at any rate.
As for the progression, think about it- if you saw something (for example, on the wall, will you immediately take it? If you have no need for that item at that particular time, you won't pay any attention to it in real life. One thing I hated about Amnesia was that items you needed glowed blue, all the time. How is the player supposed to know that's going to be useful in the future? Is he precognitive? I preferred to make it so that it has a natural and realistic order of progression. The whole point was to make you backtrack and pay attention to everything, and feel kind of like you're actually trapped in an abandoned lodge, trying to solve the puzzles of a dead madman, all the while escaping death. I know the dogs aren't scary, I wasn't trying to scare people. I was trying to keep them on the edge of their toes. The real nature of the mod is in the story, not the monster design.
|
|
04-26-2013, 09:38 AM |
|
WALP
Posting Freak
Posts: 1,221
Threads: 34
Joined: Aug 2012
Reputation:
45
|
RE: Bitterwood Peak (RELEASE)
(gentleman voice)Hello sir, your modification can be quite difficult at times and I have made it to a point were a must ask for assistance:
|
|
04-26-2013, 11:04 AM |
|
HumiliatioN
Posting Freak
Posts: 1,179
Threads: 64
Joined: Dec 2010
Reputation:
18
|
RE: Bitterwood Peak (RELEASE)
a (04-26-2013, 09:38 AM)Streetboat Wrote: Thanks for the feedback, I'll respond in kind-
First, you must have encountered a bug with the script not loading properly, because I made every effort to make the sound effects not stack on top of each other, and when you touch the piano, it mutes the background music for 5 seconds. It's supposed to, at any rate.
As for the progression, think about it- if you saw something (for example, on the wall, will you immediately take it? If you have no need for that item at that particular time, you won't pay any attention to it in real life. One thing I hated about Amnesia was that items you needed glowed blue, all the time. How is the player supposed to know that's going to be useful in the future? Is he precognitive? I preferred to make it so that it has a natural and realistic order of progression. The whole point was to make you backtrack and pay attention to everything, and feel kind of like you're actually trapped in an abandoned lodge, trying to solve the puzzles of a dead madman, all the while escaping death. I know the dogs aren't scary, I wasn't trying to scare people. I was trying to keep them on the edge of their toes. The real nature of the mod is in the story, not the monster design.
Streetboat is right, first I was thinking like a Amn it's hard to progress sometimes, but this time it's really unique how Streetboat make those puzzles and you seriously have to think a lot when recorder rolls and tells you little hints. Yes, I first hated why afterwards some objects can be move and items appears after listening that tape. That's the point here, make player really think where next tape will be. That's what makes this mod so unique and special, yeah I have to say dogs was too annoying at times and I want to kill myself couple times to make them disappear. Piano puzzle was a little complicated, but it takes to time remember notes and you have to listen that many times to get that puzzle.
“Life is a game, play it”
(This post was last modified: 04-26-2013, 03:03 PM by HumiliatioN.)
|
|
04-26-2013, 03:02 PM |
|
Streetboat
Posting Freak
Posts: 1,099
Threads: 40
Joined: Mar 2011
Reputation:
56
|
RE: Bitterwood Peak (RELEASE)
(04-26-2013, 11:04 AM)martinnord Wrote: (gentleman voice)Hello sir, your modification can be quite difficult at times and I have made it to a point were a must ask for assistance:
|
|
04-26-2013, 05:35 PM |
|
Nice
Posting Freak
Posts: 3,812
Threads: 37
Joined: Jan 2012
Reputation:
153
|
RE: Bitterwood Peak (RELEASE)
started playing this story...
Dayyuum, i think its the first time my Amnesia lags so much *cough* second level
despite the lag/low fps, it looks good so far
Sorry but we cannot change your avatar as the new avatar you specified is too big. The maximum dimensions are 80x80 (width x height)
(This post was last modified: 04-26-2013, 06:46 PM by Nice.)
|
|
04-26-2013, 06:46 PM |
|
|