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		| Daemian   Posting Freak
 
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			| RE: Update almost ready! Brave testers needed! 
 
				 (09-27-2013, 08:51 PM)BossPiggy Wrote:  Atm, i dont really know if this is just an update of the old TDD files, or the announced AAMFP assets update...  I dont see any pig things in the file i downloaded... It's an update for tdd to support mfp assets and add more functionality. 
But right now it's being tested.
			 
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	| 09-27-2013, 08:54 PM |  |  
	
		| Tychaos   Junior Member
 
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			| RE: Update almost ready! Brave testers needed! 
 
				Just a question is there a way to add chase music to the pigmen, so for example i wanted them to play music when being chased like a grunt but have no music when they have not found you?
			 
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	| 09-27-2013, 09:09 PM |  |  
	
		| TheWalshinator   Senior Member
 
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			| RE: Update almost ready! Brave testers needed! 
 
				 (09-27-2013, 09:09 PM)Tychaos Wrote:  Just a question is there a way to add chase music to the pigmen, so for example i wanted them to play music when being chased like a grunt but have no music when they have not found you? I assume it can be done in the same way you add music to custom enemies in TDD
			 
 You will see me, and weep in cold fear... |  |  
	| 09-27-2013, 10:16 PM |  |  
	
		| ExpectedIdentifier   Member
 
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			| RE: Update almost ready! Brave testers needed! 
 
				 (09-27-2013, 10:16 PM)TheWalshinator Wrote:   (09-27-2013, 09:09 PM)Tychaos Wrote:  Just a question is there a way to add chase music to the pigmen, so for example i wanted them to play music when being chased like a grunt but have no music when they have not found you?I assume it can be done in the same way you add music to custom enemies in TDD 
Assuming the pig monsters have the same user defined variables as TDD's monsters, which they wouldn't. However the option may still be in there.
			 
 Closure ModDB page: ![[Image: 16LO8Sx]](http://bit.ly/16LO8Sx) |  |  
	| 09-27-2013, 11:05 PM |  |  
	
		| CarnivorousJelly   Posting Freak
 
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			| RE: Update almost ready! Brave testers needed! 
 
				So, I'm still having problems with every editing suite program crashing immediately after launching. This didn't occur until after the update; I replaced the new files with the original version and it works fine, so this is an update problem. My computer's a Lenovo (PC) and the OS is Windows 7. Yes, my copy of Amnesia is legal :p
 Is anyone else experiencing this, or is it just me?
 
 
 EDIT
 I guess it's just me then D:
 
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	| 09-27-2013, 11:06 PM |  |  
	
		| DamnNoHtml   Senior Member
 
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			| RE: Update almost ready! Brave testers needed! 
 
				Model Editor crashes when attempting to modify any "Child" entity.
			 
 Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3.... |  |  
	| 09-27-2013, 11:40 PM |  |  
	
		| Tesseract   Senior Member
 
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			| RE: Update almost ready! Brave testers needed! 
 
				Objects are no longer overscaled; however, a new problem has appeared. When the object is imported it's very small and still when it's scaled up in the model editor it doesn't save the scale I give it in the level editor. 
 I'm using DAE files at the moment.
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	| 09-28-2013, 06:19 AM |  |  
	
		| PutraenusAlivius   Posting Freak
 
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			| RE: Update almost ready! Brave testers needed! 
 
				Time to delete AAMFP assets from my CS.
 EDIT: New Level Editor crashes when changing textures for primitives.
 
 "Veni, vidi, vici.""I came, I saw, I conquered."
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	| 09-28-2013, 06:24 AM |  |  
	
		| Patrik   Frictional Games
 
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			| RE: Update almost ready! Brave testers needed! 
 
				 (09-28-2013, 06:19 AM)Delirium92 Wrote:  Objects are no longer overscaled; however, a new problem has appeared. When the object is imported it's very small and still when it's scaled up in the model editor it doesn't save the scale I give it in the level editor. 
 I'm using DAE files at the moment.
 
What's your unit scale on those models? And is it the same objects that were overscaled before that are now too small? Does it only affect your own models or all dae files?
 
  (09-26-2013, 05:25 PM)Apjjm Wrote:  AddAttachedPropToProp afRotZ is still used as the position parameter. This is likely a simple typo in the script function wrapper. 
I'm not sure about fixing the rotZ bug, as some Custom Stories might have been designed around the bug. It would be a very simple fix like you say though.
 
Opinions from the rest of you? Is it worth the backwards compatibility issues?
  (09-26-2013, 05:25 PM)Apjjm Wrote:  Using AddAttachedPropToProp in conjunction with ReplaceEntity can cause the game to crash: 
I will add a check to prevent the function to work on attached objects in the first place. Making it work correctly is non-trivial and could cause other bugs to appear in unexpected places.
			 
				
(This post was last modified: 09-28-2013, 10:29 AM by Patrik.)
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	| 09-28-2013, 10:14 AM |  |  
	
		| LordOfDragons   Senior Member
 
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			| RE: Update almost ready! Brave testers needed! 
 
				So when will the update be released when its " Almost ready" ? I cant wait to use the ManPigs and test around D:
 (Please note that i dont get anything right now. Im confused really fast. Someone could tell me whats going on?)
 
 The question that will never be answered:SOMA WHY ARE YOU SO BEAUTIFUL? ;_;
 
				
(This post was last modified: 09-28-2013, 11:59 AM by LordOfDragons.)
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	| 09-28-2013, 11:08 AM |  |  |