First thing! WHY are you making so many treads?
We are helping in the other one..
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As far as i see..
You have so little experience with Amnesia + Editors + scripting...
IF i will explane you might not understand.
i will try this time.
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FOR THE MONSTER RUN FASTER:
go to : Modeleditor \ open the enemy you want to run faster. then,
go to : SETTING \ UserdefinedVariables \ and there you can set up the speeds and LOADS of other things.
for YOU, you need to change this :
Quote:RUN_FORWARDSPEED : change that into what YOU want.
and
RUN_FORWARDACC : change that also a little.
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You might also change the 2 walkspeeds { if you want offcourse, NOT needed for you i guess.. }:
WALK_FORWARDSPEED
and
WALK_FORWARDACC
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VERY IMPORTEND!!!
Save as ( go to you custom story and make a folder called Enemy. save it there with ANOTHER NAME!
For example EnemyStrax.
do NOT OVERWRITE the Original monster or you will have all monsters run fast in your Original Amnesia.
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for the Look monster thing:
Quote:SetPlayerActive(false);
AddTimer("", 5.0f, "Walkagain");
StartPlayerLookAt("YOURMONSTERNAME", 5.0f, 5.0f, "");
void Walkagain(string &in asTimer)
{
SetPlayerActive(true);
StopPlayerLookAt();
}
EDIT:
IF you are using a CUSTOM monster,
you will need to put the WHOLE MONSTER FOLDER in YOUR custom story \ enemy's
There might be people who do not have that monster { for NON amnesia monsters only }