Voronwe 
 
 
		
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Unsatisfied 
			 
			
				After playing Overture and Black Plague and loving them, Requiem just feels like a massive disappointment.  Has Frictional acknowledged the total lack of a satisfying end to the story, or even any answers to some of the many questions the previous two games evoke?  Any mention of a fourth title in the Penumbra series? 
 
Thanks for any info, and great job Frictional on the first two titles!
			 
			
			
			
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	| 02-03-2009, 02:31 PM  | 
	
		
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		Kedjane 
 
 
		
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RE: Unsatisfied 
			 
			
				There's just one fairly unnamed game coming up. 
"Lux Tenebras" is probably what it will be called but I think the official working title just is "Unknown" or "NextFrictionalProject". 
It won't be Penumbra, but most of us are expecting a few ties between the two.
			 
			
			
 
Worst regards, Kejdane. 
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	| 02-03-2009, 03:20 PM  | 
	
		
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		jens 
 
 
		
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RE: Unsatisfied 
			 
			
				No more Penumbra games planned, it ends with Requiem or rather with Black Plague as requiem is only an expansion for BP.
			 
			
			
			
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	| 02-03-2009, 03:23 PM  | 
	
		
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		Yuhaney 
 
 
		
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RE: Unsatisfied 
			 
			
				I don't really get that why everyone insults Requiem that it's so BAAAAAD!!! 
I think that little puzzle game isn't really that bad. We had horror on two games before, right? 
I really want more puzzles so I think it's good to have that game!
			 
			
			
 
			
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	| 02-03-2009, 05:45 PM  | 
	
		
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		ROT51 
 
 
		
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RE: Unsatisfied 
			 
			
				Quote:I don't really get that why everyone insults Requiem that it's so BAAAAAD!!! 
I think that little puzzle game isn't really that bad. We had horror on two games before, right? 
I really want more puzzles so I think it's good to have that game! 
I agree! The Requiem is not so horror than Overture & BP, but there's many great puzzles. It was longer than i expected and i have all penumbra games on my computer (Tech Demo counted it's 4). Goooooood!!!!:biggrin:
			  
			
			
			
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	| 02-03-2009, 06:25 PM  | 
	
		
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		Im_Sexy 
 
 
		
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RE: Unsatisfied 
			 
			
				Requiem: BOOOOOOO i didnt like it a bit, i never finished it and i dont play since    (old rant) 
But yes massive credits to Frictional Games for the other Penumbra games
			  
			
			
			
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	| 02-04-2009, 12:27 AM  | 
	
		
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		Kedjane 
 
 
		
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RE: Unsatisfied 
			 
			
				 (02-03-2009, 05:45 PM)Scraper Wrote:  I don't really get that why everyone insults Requiem that it's so BAAAAAD!!! 
I think that little puzzle game isn't really that bad. We had horror on two games before, right? 
I really want more puzzles so I think it's good to have that game! 
It's because most of us expected another semiaction game and something to keep us excited and entertained plot-wise. 
Requiem didn't contain any excitement though most puzzles were entertaining as I remember them. 
But for Requiem to have become a hit they would have had to stronger announce it as a puzzle game and perhaps include some classic puzzle game features such as replaying any completed level - and also I think they should had put a lot more into the notes, decorations and relation to the rest of the game. 
I  loved that communications base due to the way it actually fit with the rest of the series and made me think "Oh, I wonder what this place could be?". In the very first stage there were some engravings on the walls aswell, I would had liked to see a lot more of that. Engravings in the temples, notes laying around and simply a whole lot more realistic design. Tables and chairs. Most of the puzzles in Requiem are a bit too much "puzzle" designed and not realistic at all.
			  
			
			
 
Worst regards, Kejdane. 
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	| 02-04-2009, 04:06 PM  | 
	
		
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		jamhaw 
 
 
		
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RE: Unsatisfied 
			 
			
				 (02-04-2009, 04:06 PM)Kedjane Wrote:   (02-03-2009, 05:45 PM)Scraper Wrote:  I don't really get that why everyone insults Requiem that it's so BAAAAAD!!! 
I think that little puzzle game isn't really that bad. We had horror on two games before, right? 
I really want more puzzles so I think it's good to have that game!  
It's because most of us expected another semiaction game and something to keep us excited and entertained plot-wise. 
Requiem didn't contain any excitement though most puzzles were entertaining as I remember them. 
But for Requiem to have become a hit they would have had to stronger announce it as a puzzle game and perhaps include some classic puzzle game features such as replaying any completed level - and also I think they should had put a lot more into the notes, decorations and relation to the rest of the game. 
I loved that communications base due to the way it actually fit with the rest of the series and made me think "Oh, I wonder what this place could be?". In the very first stage there were some engravings on the walls aswell, I would had liked to see a lot more of that. Engravings in the temples, notes laying around and simply a whole lot more realistic design. Tables and chairs. Most of the puzzles in Requiem are a bit too much "puzzle" designed and not realistic at all. 
They DID announce it as puzzle centric.
			  
			
			
			
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	| 02-06-2009, 02:20 AM  | 
	
		
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		Kedjane 
 
 
		
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RE: Unsatisfied 
			 
			
				 (02-06-2009, 02:20 AM)jamhaw Wrote:   (02-04-2009, 04:06 PM)Kedjane Wrote:   (02-03-2009, 05:45 PM)Scraper Wrote:  I don't really get that why everyone insults Requiem that it's so BAAAAAD!!! 
I think that little puzzle game isn't really that bad. We had horror on two games before, right? 
I really want more puzzles so I think it's good to have that game!  
It's because most of us expected another semiaction game and something to keep us excited and entertained plot-wise. 
Requiem didn't contain any excitement though most puzzles were entertaining as I remember them. 
But for Requiem to have become a hit they would have had to stronger announce it as a puzzle game and perhaps include some classic puzzle game features such as replaying any completed level - and also I think they should had put a lot more into the notes, decorations and relation to the rest of the game. 
I loved that communications base due to the way it actually fit with the rest of the series and made me think "Oh, I wonder what this place could be?". In the very first stage there were some engravings on the walls aswell, I would had liked to see a lot more of that. Engravings in the temples, notes laying around and simply a whole lot more realistic design. Tables and chairs. Most of the puzzles in Requiem are a bit too much "puzzle" designed and not realistic at all.  
They DID announce it as puzzle centric. 
I thought it still would have a logical plot and that whole part. Didn't expect teleporting between different stages solving puzzles.
			  
			
			
 
Worst regards, Kejdane. 
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	| 02-07-2009, 02:59 PM  | 
	
		
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		freac 
 
 
		
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RE: Unsatisfied 
			 
			
				First I must say that the penumbra almost triology is far beyond what i believed game makers to be capable of.  
 
But since I am a Schwabe (suebian) i have to criticize. (Usually the best praise you could get from a Schwabe is "Ha, do kosch nix sage" Well ... you can't say anything (bad) about it.) 
 
I just finished Requiem (both ways) and it felt little different from the casual breakdowns of the game, ... like kicked out.  
 
- My game experience was pretty much flawed because my computer was repeatedly overburdened with handling the graphics though it more than meets the stated minimum requirements of the game and i turned off/down all graphic extras. 
 
- On the other hand the sceneries especially the closure seem pretty empty and oversized while they demand more than all of my graphics card.  
 
+ The sophisticated idea might have been to create various paralell layers of possible (virtual) realities: In the beginning I wondered if i was not Phillip but the one he sent the message to. Did the Tuungait who attacked me drag me into the tomb and leave me for dead? Is what I hear and see halucinations in the aftermath of the infection?  
In the end it looks like having been the dreams of a dying man.  
 
+ I expected any time in Requiem to occur another ecounter with some evil creature that doesn't turn out to be a phantasm. 
 
- the puzzles are partly very flat. 
 
+ When I was outside i thought: "Couldn't i just get saved here by a helicopter?". After making my way up through some levels, the view of ramps or stairs leading donwards made me think: "I absolutely dont want to go down there." But there was no other way. Eventually it seems now that Philipp's fantasy depicted his live energy going down this way.  
 
I mumble a little because requiem seems to have suffered the doom of most sequels. Still it felt like living in one of the best movies. 
I feel very much tempted to invest into a more powerful computer for getting to enjoy entirely the scenery of forthcoming games.[/font][/font]
			 
			
			
 
All we are saying is "Give peace a Jens!" 
			
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	| 04-11-2009, 03:53 PM  | 
	
		
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