Catalyst
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RE: [Updated thread] Need help
Guys, but how I can make an door or gate which can be opened with button, or level, or to be opened when an puzzle is done ? (.ent)I already got a model, but I don't know how to do it. Thanks
Egypt CS
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04-03-2015, 12:45 PM |
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Romulator
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RE: [Updated thread] Need help
Can your gate/door rotate on the appropriate axis (try comparing it to the doors in Amnesia)? If so, then you just need to use AddPropForce or AddPropImpulse on completion of your puzzle or button pressing callback(s).
If your door cannot rotate, put it somewhere out of the player's view, then place an "open" gate or door in the Level Editor (a door which is open at 90 degrees) in the appropriate place. Once done, make the new door visible, and make the old one invisible on your puzzle completion or button press in the appropriate callback(s).
Discord: Romulator#0001
(This post was last modified: 04-03-2015, 01:20 PM by Romulator.)
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04-03-2015, 01:19 PM |
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Catalyst
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04-03-2015, 08:20 PM |
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Mudbill
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RE: [Updated thread] Need help
Window > Channels.
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04-04-2015, 01:48 AM |
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Catalyst
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RE: [Updated thread] Need help
(04-04-2015, 01:48 AM)Mudbill Wrote: Window > Channels.
Post Image
Thank you, Mudbill, right now I can't doubt in your forces
Egypt CS
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04-04-2015, 11:59 AM |
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Catalyst
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RE: [Updated thread] Need help
Post IMG
Guys, I have a very stupid problem, wrong lantern (I used to have AMFP lantern version) only hands are displayed, and basical lantern which looks stupid in this position.
UPD: I am using it for a custom story, not for FC (actually it's difficult for me to provide), so how I can import it corectly? Thanks
Egypt CS
(This post was last modified: 04-05-2015, 10:34 AM by Catalyst.)
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04-05-2015, 10:31 AM |
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Romulator
Not Tech Support ;-)
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RE: [Updated thread] Need help
Amnesia pulls the lantern from the Lantern folder. The problem here though, is that you're using a Custom Story. You will not be able to expect others to use the AAMFP lantern in their A:TDD games because A:TDD uses the default lantern unless someone changes it themselves.
Hence the AAMFP lantern is to be used for Full Conversions.
Discord: Romulator#0001
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04-05-2015, 02:13 PM |
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Catalyst
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RE: [Updated thread] Need help
stupid targa, I did all corectly but game crashes...
image uploader
Egypt CS
(This post was last modified: 04-05-2015, 08:00 PM by Catalyst.)
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04-05-2015, 07:58 PM |
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Mudbill
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RE: [Updated thread] Need help
You sure it's the targa that is crashing it though?
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04-05-2015, 08:43 PM |
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Catalyst
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RE: [Updated thread] Need help
(04-05-2015, 08:43 PM)Mudbill Wrote: You sure it's the targa that is crashing it though?
Nope, but I have to blame something
Well, I suspect, that I had to delete on alpha channel selected pixel to get white object, but I used fill white- this could be wrong?
Egypt CS
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04-06-2015, 02:31 PM |
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