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		| Catalyst   Member
 
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			| RE: [Updated thread] Need help 
 
				Guys, but how I can make an door or gate which can be opened with button, or level, or to be opened when an puzzle is done ? (.ent)I already got a model, but I don't know how to do it. Thanks
			 
 Egypt CS ![[Image: 27003.png]](http://button.moddb.com/popularity/medium/mods/27003.png) |  |  
	| 04-03-2015, 12:45 PM |  |  
	
		| Romulator   Not Tech Support ;-)
 
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			| RE: [Updated thread] Need help 
 
				Can your gate/door rotate on the appropriate axis (try comparing it to the doors in Amnesia)? If so, then you just need to use AddPropForce or AddPropImpulse on completion of your puzzle or button pressing callback(s).
 If your door cannot rotate, put it somewhere out of the player's view, then place an "open" gate or door in the Level Editor (a door which is open at 90 degrees) in the appropriate place. Once done, make the new door visible, and make the old one invisible on your puzzle completion or button press in the appropriate callback(s).
 
 Discord: Romulator#0001
![[Image: 3f6f01a904.png]](https://puu.sh/zOxJg/3f6f01a904.png) 
				
(This post was last modified: 04-03-2015, 01:20 PM by Romulator.)
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	| 04-03-2015, 01:19 PM |  |  
	
		| Catalyst   Member
 
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	| 04-03-2015, 08:20 PM |  |  
	
		| Mudbill   Muderator
 
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			| RE: [Updated thread] Need help 
 
				Window > Channels.
			 
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	| 04-04-2015, 01:48 AM |  |  
	
		| Catalyst   Member
 
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			| RE: [Updated thread] Need help 
 
				 (04-04-2015, 01:48 AM)Mudbill Wrote:  Window > Channels. ![[Image: Screen_Screenshot_140.jpg]](http://s11.postimg.org/ys6t1z4sz/Screen_Screenshot_140.jpg) Post Image 
Thank you, Mudbill, right now I can't doubt in your forces    
 Egypt CS ![[Image: 27003.png]](http://button.moddb.com/popularity/medium/mods/27003.png) |  |  
	| 04-04-2015, 11:59 AM |  |  
	
		| Catalyst   Member
 
 Posts: 213
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 Joined: Aug 2014
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			| RE: [Updated thread] Need help 
 
				![[Image: Screen_Screenshot_141.jpg]](http://s29.postimg.org/qunjvu3mv/Screen_Screenshot_141.jpg) Post IMG 
Guys, I have a very stupid problem, wrong lantern (I used to have AMFP lantern version) only hands are displayed, and basical lantern which looks stupid in this position.
 
 
UPD: I am using it for a custom story, not for FC (actually it's difficult for me to provide), so how I can import it corectly? Thanks
			 
 Egypt CS ![[Image: 27003.png]](http://button.moddb.com/popularity/medium/mods/27003.png)
				
(This post was last modified: 04-05-2015, 10:34 AM by Catalyst.)
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	| 04-05-2015, 10:31 AM |  |  
	
		| Romulator   Not Tech Support ;-)
 
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			| RE: [Updated thread] Need help 
 
				Amnesia pulls the lantern from the Lantern folder. The problem here though, is that you're using a Custom Story. You will not be able to expect others to use the AAMFP lantern in their A:TDD games because A:TDD uses the default lantern unless someone changes it themselves.
 Hence the AAMFP lantern is to be used for Full Conversions.
 
 Discord: Romulator#0001
![[Image: 3f6f01a904.png]](https://puu.sh/zOxJg/3f6f01a904.png) |  |  
	| 04-05-2015, 02:13 PM |  |  
	
		| Catalyst   Member
 
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			| RE: [Updated thread] Need help 
 
				stupid targa, I did all corectly but game crashes... 
 ![[Image: image.png]](http://s24.postimg.org/8dps8mhhh/image.png) image uploader
 Egypt CS ![[Image: 27003.png]](http://button.moddb.com/popularity/medium/mods/27003.png)
				
(This post was last modified: 04-05-2015, 08:00 PM by Catalyst.)
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	| 04-05-2015, 07:58 PM |  |  
	
		| Mudbill   Muderator
 
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			| RE: [Updated thread] Need help 
 
				You sure it's the targa that is crashing it though?
			 
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	| 04-05-2015, 08:43 PM |  |  
	
		| Catalyst   Member
 
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			| RE: [Updated thread] Need help 
 
				 (04-05-2015, 08:43 PM)Mudbill Wrote:  You sure it's the targa that is crashing it though? 
Nope, but I have to blame something    
Well, I suspect, that I had to delete on alpha channel selected pixel to get white object, but I used fill white- this could be wrong?
			 
 Egypt CS ![[Image: 27003.png]](http://button.moddb.com/popularity/medium/mods/27003.png) |  |  
	| 04-06-2015, 02:31 PM |  |  |