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How much violence is OK for a video game?
Googolplex Offline
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#1
How much violence is OK for a video game?

Anyone herad about a game called "Hatred"?

I think this game is a blamage for the art of video games. How "ill" must a developer be to create such a piece of bullshit? There are already a lot of action games with violence, but to put the player into the shoes of an amok killer who glorifies the terror is absolutely ill. This game must be forbidden worldwide!!! There aren't still enough terrorists in this world? People who glorifies to kill civilists in a game should go into prison!

The violence is not the reason in general, but it becomes to a massive problem when violence will be glorified.
(This post was last modified: 12-17-2014, 05:28 PM by Googolplex.)
12-17-2014, 05:01 PM
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Nice Offline
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#2
RE: How much violence is OK for a video game?

it's not about the quantity of violence imo, its the reason for the violence. If the game was rich with story and objective then by all means, use whatever gruesome and realistic ways to show violence.

But in this case, the game strikes me as if it was made by an angry emo teen damaged by puberty who hates the world and goes "evil iz cool, i am disturbed and creepy, i am speshul!"


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12-17-2014, 05:15 PM
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Googolplex Offline
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#3
RE: How much violence is OK for a video game?

(12-17-2014, 05:15 PM)Dogfood Wrote: ... use whatever gruesome and realistic ways to show violence.

I don't agree that violence should be shown in any ways. It's the same if there would be a game in which the goal is to fuck children.

It is simply not OK to make such games.
(This post was last modified: 12-17-2014, 05:30 PM by Googolplex.)
12-17-2014, 05:25 PM
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Newsman Waterpaper Offline
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#4
RE: How much violence is OK for a video game?

(12-17-2014, 05:15 PM)Dogfood Wrote: But in this case, the game strikes me as if it was made by an angry emo teen damaged by puberty who hates the world and goes "evil iz cool, i am disturbed and creepy, i am speshul!"

I agree, this game looks like mindless shooter in general and it literally looks like it was made a edgy 11 year old.
But to remove the game from stores like steam or whatever, I kinda have to disagree with that in my opinion BUT I don't glorify the murder of real innocent people at all.

Just my opinion on the matter.
12-17-2014, 05:35 PM
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Tiger Away
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#5
RE: How much violence is OK for a video game?

Eh, it's not like it's the first game to do something like this. I don't like it either, but I don't think we should censor it.
12-17-2014, 05:57 PM
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Newsman Waterpaper Offline
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#6
RE: How much violence is OK for a video game?

(12-17-2014, 05:57 PM)Tiger Wrote: Eh, it's not like it's the first game to do something like this. I don't like it either, but I don't think we should censor it.
^^^^^^^^^^
12-17-2014, 06:05 PM
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Rapture Offline
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#7
RE: How much violence is OK for a video game?

As long as you dress up a game with pretty bullshit storytelling and a mediocre of explanation of why your justified to slaughter everything, then it's fine.

But have a have another game with the same thing except its more Political Incorrect and your in for trouble.


Rant over Tomb Raider (2013 Edition)

Spoiler below!
This game really annoys me as it's the story of a sweet innocent, naive, delusional girl who goes on a massive killing spree.

Sure, the game tries to justify by making the 2,000+ only male (Plus the strange Storm Guard) inhabitants only interested in murdering the very few people they get a couple times of the year, including the woman and while looking deranged and grimy.

But other than that, you are just one unstoppable killing machine.



Don't get me wrong, I love the game. Replaying it every 6 months has been enjoyable and as a standard shooter up, killing simulator. It works perfectly as a game distraction for a couple of days.

But role-playing as a female lead character, who is young and naive. Killing your first animal then human and crying for 10 seconds before pretending that none of it even mattered is just pure narrative garbage.


You're never given the choice to avoid or subdue enemies (Which I like a lot in Metro: Last Light). It could be possible to avoid a small fraction of some of them, but every level is built like a Corridor and heavily promotes you killing them, and has plenty of send 30+ guys towards Lara to be slaughtered segments.

You never once see a single person on Lara Croft's personal Hunting Ground Island who has any sense of morality or goodness (Not including those who came with her). Not even someone who ran away and has been hiding from the evil-doers to interact with.
12-17-2014, 06:17 PM
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i3670 Offline
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#8
RE: How much violence is OK for a video game?

(12-17-2014, 05:25 PM)Googolplex Wrote: I don't agree that violence should be shown in any ways. It's the same if there would be a game in which the goal is to fuck children.

It is simply not OK to make such games.
So let's ban all games with violence? Ok, list time:

Spoiler below!

Last of Us
All GTA games
Red Dead Redemption
Penumbra: Overture
Dark Souls series
Silent Hill series
Resident Evil Series
Call of Duty, Battlefield, Medal of Honor series
Magicka
Elder Scrolls
Tomb Raider
Telltale's Walking Dead and Wolf Among Us
Star Wars games
Half-life series (along with Garry's mod)
Minecraft
Bioshock series
Final Fantasy, all of them
Fallout series
Amnesia and MFP (you don't hit, but you get hit)
Dead Space series
Age of Mythology/Empires
Tomb Raider
and on...
and on...
and on...


Our world is filled with violence portrayed in every area of expression: media, art, music, games, literature, movies. If you want to BAN violence from ever being shown you're going to portray a reality that doesn't exist. Likewise, many of the areas mentioned gives a picture of a world brimming with violence. Neither way is correct as they are both presenting a world that doesn't exist.

Or did I miss your point completely?

"What you think is irrelevant" - A character of our time

A Christmas Hunt
12-17-2014, 06:17 PM
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nemesis567 Offline
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#9
RE: How much violence is OK for a video game?

Do you understand that games attempt to emulate something real. No matter what game it is, 2d, 3d realistic or not. It can simulate a world or a feeling. And in this world, as it is, anything can be done. You're not actually limited by absolutely nothing other than yourself and physical impossibilities. Everything else is mere consequence behavior control. I'm not questioning it's validity. No real game is senseless, but it can be a good game or a bad game. I don't suppose that's about the theme.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
12-17-2014, 06:22 PM
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Googolplex Offline
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#10
RE: How much violence is OK for a video game?

(12-17-2014, 06:17 PM)i3670 Wrote: Or did I miss your point completely?

this.

(12-17-2014, 06:22 PM)nemesis567 Wrote: Do you understand that games attempt to emulate something real. No matter what game it is, 2d, 3d realistic or not. It can simulate a world or a feeling.

OK, then let's make a child porn game, or something where you have fun by killing children.
(This post was last modified: 12-17-2014, 06:39 PM by Googolplex.)
12-17-2014, 06:37 PM
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