I'm experiencing segfaults right after I start a new game (or continue one after a crash). It seems to happen on clicking to interact with an item; sometimes before that I can click maybe one or two that are fine.
I've verified the install several times, tried the non-steam binary, a public beta, fiddled around with removing and putting back libs, even reinstalled Steam, but it still crashes every time.
I have no trouble running other 3D games on this system (Debian Testing on a laptop with a GTX 660M, proprietary NVidia driver 352.79-1), such as The Talos Principle and Metro: Last Light.
Anyway I've been trying to get this game to work since last night, it's 6am and I'm close to tears. What now?
Attached ~/.local/share/frictionalgames/Soma/Main/hpl.log
(02-12-2016, 12:48 AM)Romulator Wrote: Your version of OpenGL is 3.2.0, where SOMA's minimum is 3.3.0.
Don't know where you got that idea, but glxinfo tells me: OpenGL version string: 4.5.0 NVIDIA 352.79
You might be confusing the GLES version, 3.1.
(02-12-2016, 12:48 AM)Romulator Wrote: Have you checked for any updates for your graphics card? Since you're using an nVidia, you should be able to check here: http://www.nvidia.com/Download/index.aspx?lang=en-us
I'm using Debian's Nvidia packages, for which 352.79-1 is the latest available. 355.11 is about to become available (well, unstable) soon though, which I will try.
(02-12-2016, 12:48 AM)Romulator Wrote: Your version of OpenGL is 3.2.0, where SOMA's minimum is 3.3.0.
Don't know where you got that idea, but glxinfo tells me: OpenGL version string: 4.5.0 NVIDIA 352.79
You might be confusing the GLES version, 3.1.
Strange - because your hpl.log actually claims you're running 3.2.0 in terms of OpenGL compatibility. Since that's what it says in the log, I had to go off that.
I'm not too sure where to go from here, since that's a likely culprit, but I'll forward this over to one of our other more knowledgeable tech gurus and he may be able to help
The Version is what's reported after the renderer, what Romulator said, and not GLSL which is a different thing. A kepler based Nvidia 660M card obviously doesn't support only OpenGL 3.2.0 but rather 4.5 or more like that other utility you used reported. However, whether it's game or driver-related, the game detects OpenGL 3.2.0 which is below requirements and it may be the reason for the crashes.
I don't have Linux knowledge but what I can suggest is to use the latest beta from Steam and maybe older/different Nvidia drivers. The only thing that I could find about such an issue is this steam forum thread.