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Custom Music
KHShox Offline
Junior Member

Posts: 28
Threads: 11
Joined: Apr 2011
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#1
Custom Music

How could I add custom music? I already have downloaded a piece, converted it to .ogg, and I made a special folder for it in my map, and in the default Amnesia music folder, it doesn't play.

[Image: bf3_sig-1298673357.jpg]
04-16-2011, 12:14 AM
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Tanshaydar Offline
From Beyond

Posts: 3,085
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#2
RE: Custom Music

Do not make a special folder, use the same layout as game's.

04-16-2011, 12:34 AM
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KHShox Offline
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Posts: 28
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#3
RE: Custom Music

Music still doesn't play.

[Image: bf3_sig-1298673357.jpg]
04-16-2011, 01:29 AM
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Tanshaydar Offline
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#4
RE: Custom Music

You have right code, don't you?

04-16-2011, 12:16 PM
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KHShox Offline
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Posts: 28
Threads: 11
Joined: Apr 2011
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#5
RE: Custom Music

Yep
////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}

////////////////////////////
// Run first time starting map
void OnStart()
{
    AddEntityCollideCallback("Player", "Doorclose", "Doorclose", true, 1);
}


    void Doorclose(string &in asParent, string &in asChild, int alState)
{
    SetSwingDoorClosed("mansion_1", true, true);
    SetSwingDoorLocked("mansion_1", true, true);
    GiveSanityDamage(2, true);
    PlayMusic("mozart_music.ogg", false, 0.7f, 0, 10, false);
}

[Image: bf3_sig-1298673357.jpg]
04-16-2011, 05:21 PM
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Tanshaydar Offline
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#6
RE: Custom Music

Remove '.ogg'

04-16-2011, 10:52 PM
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Anxt Offline
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Posts: 588
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#7
RE: Custom Music

Your priority is also 10. If there is any other music playing with a lower priority numerically (such as 0,1, or anything up to 9) it will not play over the music that is already there.

04-16-2011, 10:55 PM
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ferryadams10 Offline
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Posts: 288
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#8
RE: Custom Music

that doesn't matter anxt i've got on my music the priority on 100Tongue

Got a nice sofa
Please come and have a seat for a while

04-18-2011, 08:31 PM
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PvtLastClass Offline
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Posts: 29
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Joined: Nov 2010
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#9
RE: Custom Music

I think what anxt is saying is that it will play lower-numbers first (0, 1) and higher numbers last (100). So I think they would have things like 0 for monster-chasing terror, 1 for monster-present hiding, then say 5 for gentle room ambience.

I'm not a modder, so that's just how I read it.
04-18-2011, 08:36 PM
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nkmol Offline
Senior Member

Posts: 252
Threads: 19
Joined: Feb 2011
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#10
RE: Custom Music

its working proberly when you play it whith a ogg-player? (like footbar2000)
04-18-2011, 08:42 PM
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