Kraggdog
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RE: The sins we hide [Release]
(06-01-2011, 01:28 PM)Tenno Wrote: Fantastic custom story!
The hiding spots for some of the keys were very original and I loved the atmosphere in each area, everything was spot on, absolutely terrifying. The story was intriguing and unique and the orb system was brilliant. To be honest I wasn't expecting a story as polished or scary as this was, great work. The ending was a major cliffhanger, can't wait to play more
Glad you enjoyed it I realised that the orb system can potentially make for some interesting puzzles, so that's an area I really plan to develop.
Something I am curious about is..
(This post was last modified: 06-01-2011, 02:09 PM by Kraggdog.)
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06-01-2011, 02:07 PM |
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bobbo
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RE: The sins we hide [Release]
(06-01-2011, 11:49 AM)Kraggdog Wrote: I see what has happened here...
OIC! Lol, well glad I could help.
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06-01-2011, 03:44 PM |
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skypeskype
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RE: The sins we hide [Release]
Damn ! Whi can't I stop clicking "click to show" at the SPOILER BELOW YOU DUMBASS warning. Now I've ruined the whole story D: Cursed right hand !!
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06-01-2011, 03:58 PM |
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Kraggdog
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RE: The sins we hide [Release]
(06-01-2011, 03:58 PM)skypeskype Wrote: Damn ! Whi can't I stop clicking "click to show" at the SPOILER BELOW YOU DUMBASS warning. Now I've ruined the whole story D: Cursed right hand !!
lol. Let this be a warning to all of ye! Spoiler warnings have a purpose!
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06-01-2011, 04:13 PM |
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Dark Knight
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RE: The sins we hide [Release]
Damn, stuck in first area with library and fireplace.(1-st level)
no more keys, no tinderboxes .
what is the hint?
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06-01-2011, 07:21 PM |
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Kraggdog
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RE: The sins we hide [Release]
(06-01-2011, 07:21 PM)Dark Knight Wrote: Damn, stuck in first area with library and fireplace.(1-st level)
no more keys, no tinderboxes .
what is the hint?
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06-01-2011, 07:24 PM |
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Dark Knight
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RE: The sins we hide [Release]
thanks, that was nice!
first water monster very scary imho, because he breaks the metal gate!! OMG!
btw, cant combine hammer and chipper, is that right?
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06-01-2011, 08:47 PM |
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Kraggdog
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RE: The sins we hide [Release]
(06-01-2011, 08:47 PM)Dark Knight Wrote: thanks, that was nice!
first water monster very scary imho, because he breaks the metal gate!! OMG!
btw, cant combine hammer and chipper, is that right?
(This post was last modified: 06-01-2011, 08:58 PM by Kraggdog.)
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06-01-2011, 08:58 PM |
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Sanguine
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RE: The sins we hide [Release]
Holy crap... This is insane!
I was literally hyperventilating and now 5 minutes later I'm still shaking a little. Thankyou!
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06-02-2011, 07:51 AM |
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Kraggdog
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RE: The sins we hide [Release]
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06-02-2011, 07:59 AM |
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