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random CRASH/BSOD after loading game/section
QUINTIX256 Offline
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#1
Solved: 8 Years, 1 Month ago random CRASH/BSOD after loading game/section

Black Plague on steam...

Many times I've recieved an "access violation" error message... sometimes newton is listed in the call-stack, sometimes just penumbra is listed in the call stack.

I've gotten a BSOD twice. Both times the message given was
"A clock interrupt was not received on a secondary processor within the allocated time interval."

Error also posted here, but I'll repost here just in case.

Catalyst 11.6; all other drivers are lattest available from Gigabyte.

4 GB 233mhz (1866mhz effective) Crucial Ballstix system memory
Windows 7 64bit SP1
Gigabyte A75-UD4H mainboard
AMD A8-3850 fusion APU
AMD Radeon 6670 from XFX with plain vanila 200mhz DDR3 (not GDDR3) memory (1600mhz effective);

Switching from the 6670 to the internal 6550 seemed to help abit (crossfire is disabled)

Catalyst AI is disabled, all other settings as recomended in the FAQ.


Attached Files
.log   errorlog-29-08-2011(01.30.28).log (Size: 29.69 KB / Downloads: 95)
.log   errorlog-29-08-2011(01.26.20).log (Size: 41 KB / Downloads: 92)
.log   errorlog-28-08-2011(22.02.20).log (Size: 28.19 KB / Downloads: 88)
.log   errorlog-28-08-2011(19.59.50).log (Size: 53.28 KB / Downloads: 87)
(This post was last modified: 08-29-2011, 02:57 AM by QUINTIX256.)
08-29-2011, 02:54 AM
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plutomaniac Offline
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#2
Solved: 8 Years, 1 Month ago RE: random CRASH/BSOD after loading game/section

Have you overclocked the system processor or anything at all?
08-29-2011, 09:17 AM
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QUINTIX256 Offline
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#3
Solved: 8 Years, 1 Month ago Everything is currently running at stock speeds

In all honesty, I was having difficulty getting the memory to run at the advertised speed, see here;so I tried to up the base bus clock after changing the memory multiplier was not working. However, before the bios update, any attempt to run the base clock a little higher was met with an error on POST followed by a reset to the default speeds. So the APU/Memory was never running outside of stock specifications for more than a fraction of a second.

I also discovered that the only single slot 6670 available some months ago on newegg did not have GDDR5... after I had already committed to have it shipped. It ran fine, but I tried to OC the memory on it a while back (and only the memory) by a modest 10mhz. It wasn't long before there was graphical corruption, so I immediately reset it to the default speed.

I can't imagine either brief OC attempt causing any permanent damage.

Also, the crash and/or BSOD only has happened when a section is loading, not any other time.
Sometimes I can load a previous save point and get through a section without it crashing, but any saved game immediately before a section change would cause a crash (access violation pop-up dialogue) upon opening a door and loading for a bit.
(This post was last modified: 08-30-2011, 01:08 AM by QUINTIX256.)
08-29-2011, 09:40 PM
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plutomaniac Offline
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#4
Solved: 8 Years, 1 Month ago RE: random CRASH/BSOD after loading game/section

maybe memory problem. You should do a memory test
08-29-2011, 11:07 PM
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QUINTIX256 Offline
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#5
Solved: 8 Years, 1 Month ago RE: random CRASH/BSOD after loading game/section

For entertainment, i'm running memtest86 as we speak. It has not come up with anything, and I doubt it will. This is a new computer that I built.
It probably was best to leave my answer at "everything is running at stock clocks" instead of going after this red herring.

Also, every now and again I go in to verify the game integrity through steam, and it finds 15 files it needs to redownload. Removing local content and redownloading all 3 penumbra games does not seem to prevent this from happening.
08-30-2011, 02:19 AM
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plutomaniac Offline
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#6
Solved: 8 Years, 1 Month ago RE: random CRASH/BSOD after loading game/section

Check file integrity again and try to run the game. It should be just fine afterwards.
08-30-2011, 10:19 AM
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