| 
		
	
		| Tesseract   Senior Member
 
 Posts: 498
 Threads: 7
 Joined: Mar 2011
 Reputation: 
18
 | 
			| RE: [ACTUAL]A new custom story 
 
				 (01-22-2015, 09:21 PM)Catalyst Wrote:  Ok, let's consider you didn't it specially, made me a noob, anyway I'm already with one story, I started to play amnesia in 2014 and was interested in her scripting and modding in august of last year, that's why I have registered to this forum.
 Never mind you can help me if you want, how I can post my release? S.C.A.V.A is almost done
  
 PS : if I am not a senior member that doesn't mean that I'm ordinary green fingers
  
I regret to say your response makes no sense to me.
			 
				
(This post was last modified: 01-23-2015, 01:48 PM by Tesseract.)
 |  |  
	| 01-23-2015, 02:39 AM |  |  
	
		| Catalyst   Member
 
 Posts: 213
 Threads: 32
 Joined: Aug 2014
 Reputation: 
3
 | 
			| RE: [ACTUAL]A new custom story 
 
				 (01-23-2015, 02:39 AM)Delirium92 Wrote:   (01-22-2015, 09:21 PM)Catalyst Wrote:  Ok, let's consider you didn't it specially, made me a noob, anyway I'm already with one story, I started to play amnesia in 2014 and was interested in her scripting and modding in august of last year, that's why I have registered to this forum.
 Never mind you can help me if you want, how I can post my release? S.C.A.V.A is almost done
  
 PS : if I am not a senior member that doesn't mean that I'm ordinary green fingers
  I regret to say your response make no sense to me.
 
Ok, to me also, your presence is senseless the only thing you do you critic the members with lower rep than you, maybe I'm wrong?
			 
 Egypt CS ![[Image: 27003.png]](http://button.moddb.com/popularity/medium/mods/27003.png) |  |  
	| 01-23-2015, 12:18 PM |  |  
	
		| Mudbill   Muderator
 
 Posts: 3,881
 Threads: 59
 Joined: Apr 2013
 Reputation: 
179
 | 
			| RE: [ACTUAL]A new custom story 
 
				I do think you've got it wrong mate. He merely stated that your reply was hard to understand due to your broken English. I don't mean to offend you, but it is true. Although I can pick out a few points you mentioned, I too find it difficult to make out quite what you meant with your paragraph.
			 
 |  |  
	| 01-23-2015, 12:55 PM |  |  
	
		| Catalyst   Member
 
 Posts: 213
 Threads: 32
 Joined: Aug 2014
 Reputation: 
3
 | 
			| RE: [ACTUAL]A new custom story 
 
				 (01-23-2015, 12:55 PM)Mudbill Wrote:  I do think you've got it wrong mate. He merely stated that your reply was hard to understand due to your broken English. I don't mean to offend you, but it is true. Although I can pick out a few points you mentioned, I too find it difficult to make out quite what you meant with your paragraph. 
 Ok, my English is broken...sounds very "good", not very bad English but a broken English, thank you for your sincerity I can stop my activities on Frictional Games forum due to my stupid threads... and also I can freeze my mod. If someone want's to take my mod and fix my grammar mistakes PM me I will be only glad of it    
  (01-17-2015, 11:15 PM)Darkfire Wrote:  Is this still actual ? And what do you mean by foundation ? A half blank level of cemetery ? Or you need to know which entities you can use ? Be more precise, please  
No, I just need a cemetery map, yes it's not a simple work but I just asked for some help. Unfortunatelly, I didn't receive any help, but if someone really want to help, I'll be glad, but I doubt that somebody will help me. Yes, I also need some advices and help in architecture entities. I know you all people from forum are too busy to read threads, especially help requests
			 
 Egypt CS ![[Image: 27003.png]](http://button.moddb.com/popularity/medium/mods/27003.png)
				
(This post was last modified: 01-23-2015, 01:21 PM by Catalyst.)
 |  |  
	| 01-23-2015, 01:01 PM |  |  
	
		| Mudbill   Muderator
 
 Posts: 3,881
 Threads: 59
 Joined: Apr 2013
 Reputation: 
179
 | 
			| RE: [ACTUAL]A new custom story 
 
				I never said you should stop your activities here. I think you're overreacting. I'm simply trying to jusify what Delirium said. If you do want someone to look over your in-game text, however, I'm sure people can do that for you.
			 
 |  |  
	| 01-23-2015, 01:32 PM |  |  
	
		| Tesseract   Senior Member
 
 Posts: 498
 Threads: 7
 Joined: Mar 2011
 Reputation: 
18
 | 
			| RE: [ACTUAL]A new custom story 
 
				 (01-23-2015, 12:18 PM)Catalyst Wrote:  Ok, to me also, your presence is senseless the only thing you do you critic the members with lower rep than you, maybe I'm wrong? 
May I just point out to you that reputation has nothing to do with one's ego on this forum; the reputation should not be some sort of commodity to someone's status. Mudbill has already clarified the situation, though I wanted to make clear that the whole reputation system is entirely meaningless and I find it quite laughable that anyone would take it seriously.
 
Do keep in mind that I very rarely use the forums.
			 
				
(This post was last modified: 01-23-2015, 01:41 PM by Tesseract.)
 |  |  
	| 01-23-2015, 01:40 PM |  |  
	
		| Catalyst   Member
 
 Posts: 213
 Threads: 32
 Joined: Aug 2014
 Reputation: 
3
 | 
			| RE: [ACTUAL]A new custom story 
 
				 (01-23-2015, 01:40 PM)Delirium92 Wrote:   (01-23-2015, 12:18 PM)Catalyst Wrote:  Ok, to me also, your presence is senseless the only thing you do you critic the members with lower rep than you, maybe I'm wrong? May I just point out to you that reputation has nothing to do with one's ego on this forum; the reputation should not be some sort of commodity to someone's status. Mudbill has already clarified the situation, though I wanted to make clear that the whole reputation system is entirely meaningless and I find it quite laughable that anyone would take it seriously.
 
 Do keep in mind that I very rarely use the forums.
 
Never mind    
 Egypt CS ![[Image: 27003.png]](http://button.moddb.com/popularity/medium/mods/27003.png) |  |  
	| 01-23-2015, 01:57 PM |  |  
	
		| Catalyst   Member
 
 Posts: 213
 Threads: 32
 Joined: Aug 2014
 Reputation: 
3
 | 
			| RE: [ACTUAL]A new custom story 
 
				I have a little problem, StartScreenShake(0.45, 4, 3, 7); the screen shake effect duration is only second but i have setted 7 seconds... something is wrong?
			 
 Egypt CS ![[Image: 27003.png]](http://button.moddb.com/popularity/medium/mods/27003.png) |  |  
	| 01-23-2015, 04:02 PM |  |  
	
		| PutraenusAlivius   Posting Freak
 
 Posts: 4,713
 Threads: 75
 Joined: Dec 2012
 Reputation: 
119
 | 
			| RE: [ACTUAL]A new custom story 
 
				 (01-23-2015, 04:02 PM)Catalyst Wrote:  I have a little problem, StartScreenShake(0.45, 4, 3, 7); the screen shake effect duration is only second but i have setted 7 seconds... something is wrong? 
No offense, but your english is a bit confusing. I think you're asking about the duration?
 
Well, the StartScreenShake function has this structure:
 StartScreenShake(float afAmount, float afTime, float afFadeInTime, float afFadeOutTime); 
Now if I compared it with yours, that meant that the intensity of the shake is 0.45 (first argument), the DURATION of the shake is 4 [seconds] (second argument) , the full intensity timer is 3 [seconds] (third argument), and the normal timer is 7 [seconds] (fourth argument)
 
Now what you said is that you set the DURATION for seven seconds, but actually you set the duration as four seconds. What you actually set is the normal period to be seven seconds.
			 
 "Veni, vidi, vici.""I came, I saw, I conquered."
 |  |  
	| 01-23-2015, 04:11 PM |  |  
	
		| Catalyst   Member
 
 Posts: 213
 Threads: 32
 Joined: Aug 2014
 Reputation: 
3
 | 
			| RE: [ACTUAL]A new custom story 
 
				 (01-23-2015, 04:11 PM)Julius Caesar Wrote:   (01-23-2015, 04:02 PM)Catalyst Wrote:  I have a little problem, StartScreenShake(0.45, 4, 3, 7); the screen shake effect duration is only second but i have setted 7 seconds... something is wrong? No offense, but your english is a bit confusing. I think you're asking about the duration?
 
 Well, the StartScreenShake function has this structure:
 
 StartScreenShake(float afAmount, float afTime, float afFadeInTime, float afFadeOutTime); 
Now if I compared it with yours, that meant that the intensity of the shake is 0.45 (first argument), the DURATION of the shake is 4 [seconds] (second argument), the full intensity timer is 3 [seconds] (third argument), and the normal timer is 7 [seconds] (fourth argument)
 
 Now what you said is that you set the DURATION for seven seconds, but actually you set the duration as four seconds. What you actually set is the normal period to be seven seconds.
 
Yes, duration = length is the same I think. Thanks for help
 
 
Ok guys, what is wrong with my English? tell me please, I feel a bit confused when people say this thing. Earlier I thought all is alright with my English    
Ok sorry for my bad english if I did in this post a mistake, again, maybe would be better if I will put "Beware, bad English" as my signature?    
 Egypt CS ![[Image: 27003.png]](http://button.moddb.com/popularity/medium/mods/27003.png)
				
(This post was last modified: 01-23-2015, 05:50 PM by Catalyst.)
 |  |  
	| 01-23-2015, 05:40 PM |  |  |